Bestiary & Monsterssource backed9 minute read

Dark Monk

Dark Monk is a TFS 1.6 creature profile with 190 health, 145 experience, 2 configured attacks, and 14 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
190
Experience
145
Speed
230
Race
blood
Attacks
2
Loot entries
14
Bestiary class
Human
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Dark Monk encounter

Dark Monk tells its story in pressure and reward: 190 health to overcome, 145 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 100 to read before the first pull.

Dark Monk's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy and Physical, while Death carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

bread has the strongest configured loot roll on Dark Monk's TFS table at 20.55%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dark Monk statistics and identity

Dark Monk is defined with 190 maximum health, 145 base experience, and speed 230 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 190 hitpoints and 145, so differences remain visible instead of being silently merged.

Dark Monk core statistics
StatisticValueInterpretation
Maximum health190Configured health pool
Base experience145Award before external multipliers
Speed230Engine movement-speed input
RacebloodCorpse and effect classification
Race ID225Bestiary or protocol reference when present
Maximum configured attack bound100Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints190Current official profile
Official-library experience145Current official profile

Behavior, targeting, and movement

Dark Monk is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy, Physical in this profile. Positive element modifiers reduce incoming Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dark Monk behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Dark Monk has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dark Monk configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-100Adjacent or script-definedNo extra XML effect attribute
Lifedrain15% per 2 seconds20-501Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dark Monk defensive profile
Defense layerValueMeaning
Armor22Base defense profile
Death40%Resistance
Holy-10%Vulnerability
Physical-10%Vulnerability
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
PhysicalWeakCurrent official library category; no percentage published

Complete configured loot table

Dark Monk contains 14 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dark Monk loot
ItemItem IDBase chanceMaximum count
breadScript-defined20.55%1
gold coinScript-defined14.60%18
dark rosaryScript-defined10.50%1
rope beltScript-defined6.67%1
book of prayersScript-defined1.90%1
Item 194919491.79%1
life crystalScript-defined0.990%1
safety pinScript-defined0.990%1
ankhScript-defined0.900%1
mana potionScript-defined0.850%1
sandalsScript-defined0.850%1
Item 204420440.550%1
brown flaskScript-defined0.390%1
power ringScript-defined0.120%1
Dark Monk current official named loot
ItemOfficial evidenceProbability
breadsNamed lootNo exact chance published
dark rosariesNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Dark Monk must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Dark MonkHumanblood