Equipment & Itemssource backed6 minute read

Axe

Axe is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
2386
Defined attributes
4
TFS loot sources
13
Official loot mentions
0
Source profile
TFS 1.6

Axe in the hands of a player

Axe may occupy a single square in a backpack, but its source identity is wider: item ID 2386, 1 XML definition, and 4 declared attribute families.

Axe carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Bandit is the clearest configured acquisition lead for Axe in this profile, with a base roll of 29.91% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Axe identity and identifiers

Axe appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Axe source variants
Item ID or rangeArticleVariant attributes
2386anWeight: 40.00 oz (4000 source units); Defense: 6; Attack: 12; Weapon Type: axe

Attributes and mechanical meaning

Axe is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Its defense value contributes to the equipped weapon or shield defense calculation defined by the active engine. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Axe normalized attributes
AttributeSource valueCoverage
Attack12Defined on 1 source entry
Defense6Defined on 1 source entry
Weapon TypeaxeDefined on 1 source entry
Weight40.00 oz (4000 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Axe is referenced by 13 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Axe monster loot references
MonsterBase chanceMaximum countSource units
Bandit29.91%129905/100,000
Wild Warrior20.94%120940/100,000
Dwarf Miner15.12%115123/100,000
Dwarf14.60%114596/100,000
Primitive12.25%112250/100,000
Hacker10.00%110000/100,000
Orc5.44%15442/100,000
Minotaur4.00%14000/100,000
Crypt Defiler2.73%12730/100,000
Nomad2.73%12730/100,000
Nomad2.73%12730/100,000
Nomad2.73%12730/100,000
Grave Robber2.50%12500/100,000

Progression, use, and comparison

Evaluate Axe against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Axe into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Axe behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

axeTFS 1.6Weapons