Bestiary & Monsterssource backed8 minute read

Nomad

Nomad is a TFS 1.6 creature profile with 160 health, 60 experience, 2 configured attacks, and 10 loot entries. Source definition: Nomad. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
160
Experience
60
Speed
205
Race
blood
Attacks
2
Loot entries
10
Bestiary class
Not classified
Reference profile
TFS 1.6
Source definition
Nomad

Reading the Nomad encounter

A bestiary number becomes meaningful only when it changes a decision. Nomad brings 160 health, 60 base experience, 2 configured attack entries and a largest raw XML bound of 80, and a flee threshold of 15 health. The source file identifies this variant as Nomad.

Nomad's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical, Ice, and Death, while Fire and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn. The Nomad definition is the profile interpreted here.

gold coin has the strongest configured loot roll on Nomad's TFS table at 56.25%, with up to 40 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier. These reward notes belong specifically to Nomad.

Nomad statistics and identity

Nomad is defined with 160 maximum health, 60 base experience, and speed 205 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Nomad core statistics
StatisticValueInterpretation
Maximum health160Configured health pool
Base experience60Award before external multipliers
Speed205Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound80Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Nomad is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 15 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Physical, Ice, Death in this profile. Positive element modifiers reduce incoming Fire, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Nomad behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableYes
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
Runonhealth15
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Nomad has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Nomad configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-80Adjacent or script-definedNo extra XML effect attribute
Physical10% per 2 seconds0-01Area Effect: whitenote

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Nomad defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Fire20%Resistance
Holy20%Resistance
Physical-10%Vulnerability
Ice-10%Vulnerability
Death-10%Vulnerability

Complete configured loot table

Nomad contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Nomad loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined56.25%40
axeScript-defined2.73%1
maceScript-defined2.12%1
iron helmetScript-defined0.650%1
brass armorScript-defined2.35%1
steel shieldScript-defined0.920%1
nomad parchmentScript-defined0.200%1
potatoScript-defined4.84%3
dirty turbanScript-defined2.16%1
rope beltScript-defined6.42%1

Hunting plan and server verification

A safe hunting recommendation for Nomad must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

NomadTFS 1.6 monstersblood