Bestiary & Monsterssource backed9 minute read

Braindeath

Braindeath is a TFS 1.6 creature profile with 1,225 health, 985 experience, 7 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,225
Experience
985
Speed
218
Race
venom
Attacks
7
Loot entries
12
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Braindeath encounter

Braindeath tells its story in pressure and reward: 1,225 health to overcome, 985 base experience to earn, and 7 configured attack entries and a largest raw XML bound of 170 to read before the first pull.

Braindeath's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire and Holy, while Physical, Energy, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Braindeath's TFS table at 99.45%, with up to 90 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Braindeath statistics and identity

Braindeath is defined with 1,225 maximum health, 985 base experience, and speed 218 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,225 hitpoints and 985, so differences remain visible instead of being silently merged.

Braindeath core statistics
StatisticValueInterpretation
Maximum health1,225Configured health pool
Base experience985Award before external multipliers
Speed218Engine movement-speed input
RacevenomCorpse and effect classification
Race ID321Bestiary or protocol reference when present
Maximum configured attack bound170Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,225Current official profile
Official-library experience985Current official profile

Behavior, targeting, and movement

Braindeath is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Fire, Holy in this profile. Positive element modifiers reduce incoming Physical, Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Braindeath behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack80
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes
Braindeath summon rules
SummonChanceIntervalLimit
Vampire10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Braindeath has 7 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Braindeath configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-100Adjacent or script-definedNo extra XML effect attribute
Energy10% per 2 seconds93-1707Shoot Effect: energy
Fire10% per 2 seconds75-1257Shoot Effect: fire
Death10% per 2 seconds85-1707Shoot Effect: suddendeath; Area Effect: smallclouds
Earth10% per 2 seconds65-1257Shoot Effect: poison
Lifedrain10% per 2 seconds75-857Area Effect: redshimmer
Manadrain10% per 2 seconds0-1557No extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Braindeath defensive profile
Defense layerValueMeaning
Armor12Base defense profile
Physical15%Resistance
Energy10%Resistance
Fire-15%Vulnerability
Ice20%Resistance
Holy-20%Vulnerability
EarthImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category
EarthImmuneCurrent official library category
AgonyHealedCurrent official library category

Complete configured loot table

Braindeath contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Braindeath loot
ItemItem IDBase chanceMaximum count
gold coin214899.45%90
bone sword245014.98%1
sniper arrow73649.59%4
steel shield25095.90%1
piece of dead brain105805.04%1
bonelord eye58982.97%1
clerical mace24231.97%1
haunted blade74071.45%1
spellbook21750.958%1
spiked squelcher74520.178%1
bonelord shield25180.102%1
bonelord helmet39720.099%1
Braindeath current official named loot
ItemOfficial evidenceProbability
bone swordsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Braindeath must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

BraindeathUndeadvenom