Equipment & Itemssource backed6 minute read

Flash arrow

Flash arrow is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence6 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
7838
Defined attributes
9
TFS loot sources
7
Official loot mentions
5
Source profile
TFS 1.6

Flash arrow in the hands of a player

The useful question about Flash arrow is not merely "what is its ID?" The registry answers with item ID 7838, then adds Ammo Type, Attack, Element Energy, Max Hit Chance, and Shoot Type and a weapons role that still depends on the deployed ruleset.

Flash arrow carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Urmahlullu The Weakened is the clearest configured acquisition lead for Flash arrow in this profile, with a base roll of 25.00% and a maximum stack of 94. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Flash arrow identity and identifiers

Flash arrow appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Flash arrow source variants
Item ID or rangeArticleVariant attributes
7838aWeight: 0.70 oz (70 source units); Slot Type: ammo; Attack: 14; Element Energy: 14; Weapon Type: ammunition; Ammo Type: arrow; Shoot Type: flasharrow; Max Hit Chance: 91; Supply: Yes

Attributes and mechanical meaning

Flash arrow is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Flash arrow normalized attributes
AttributeSource valueCoverage
Ammo TypearrowDefined on 1 source entry
Attack14Defined on 1 source entry
Element Energy14Defined on 1 source entry
Max Hit Chance91Defined on 1 source entry
Shoot TypeflasharrowDefined on 1 source entry
Slot TypeammoDefined on 1 source entry
SupplyYesDefined on 1 source entry
Weapon TypeammunitionDefined on 1 source entry
Weight0.70 oz (70 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Flash arrow is referenced by 7 configured TFS monster loot entries and 5 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Flash arrow monster loot references
MonsterBase chanceMaximum countSource units
Urmahlullu The Weakened25.00%9425000/100,000
High Voltage Elemental19.86%2019856/100,000
Knowledge Elemental15.06%1515062/100,000
Energy Elemental10.00%1010000/100,000
Energuardian Of Tales7.50%157497/100,000
Massive Energy Elemental6.55%156550/100,000
Charged Energy Elemental6.25%36250/100,000
Flash arrow current official loot mentions
CreatureEvidenceDrop chance
Cursed ProspectorNamed by the official creature libraryNo probability published
Energy ElementalNamed by the official creature libraryNo probability published
High Voltage ElementalNamed by the official creature libraryNo probability published
Knowledge ElementalNamed by the official creature libraryNo probability published
Massive Energy ElementalNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Flash arrow against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Flash arrow into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Flash arrow behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

flash arrowTFS 1.6Weapons