Bestiary & Monsterssource backed9 minute read

Energuardian Of Tales

Energuardian Of Tales is a TFS 1.6 creature profile with 14,000 health, 11,361 experience, 4 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
14,000
Experience
11,361
Speed
420
Race
energy
Attacks
4
Loot entries
15
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Energuardian Of Tales encounter

On paper, Energuardian Of Tales is 14,000 health and 11,361 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 1600, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Energuardian Of Tales's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth, while Energy carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

book page has the strongest configured loot roll on Energuardian Of Tales's TFS table at 58.68%, with up to 6 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Energuardian Of Tales statistics and identity

Energuardian Of Tales is defined with 14,000 maximum health, 11,361 base experience, and speed 420 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 14,000 hitpoints and 11,361, so differences remain visible instead of being silently merged.

Energuardian Of Tales core statistics
StatisticValueInterpretation
Maximum health14,000Configured health pool
Base experience11,361Award before external multipliers
Speed420Engine movement-speed input
RaceenergyCorpse and effect classification
Race ID1666Bestiary or protocol reference when present
Maximum configured attack bound1600Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints14,000Current official profile
Official-library experience11,361Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Earth in this profile. Positive element modifiers reduce incoming Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Energuardian Of Tales behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Energuardian Of Tales has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Energuardian Of Tales configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
Energy15% per 2 seconds1200-16003Shoot Effect: energy
Energy15% per 2 seconds650-8003Area Effect: energyarea
Energy15% per 2 seconds550-6503Shoot Effect: energyball; Area Effect: energyarea
Energy15% per 2 seconds650-8506Area Effect: purpleenergy

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Energuardian Of Tales defensive profile
Defense layerValueMeaning
Armor77Base defense profile
Energy100%Resistance
Earth-12%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
EarthWeakCurrent official library category; no percentage published
EnergyImmuneCurrent official library category

Complete configured loot table

Energuardian Of Tales contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Energuardian Of Tales loot
ItemItem IDBase chanceMaximum count
book page3122558.68%6
small amethyst215055.62%10
glowing rune3122620.29%4
ultimate health potion847313.23%1
spellbook of warding89019.11%1
ultimate mana potion260299.00%1
lightning legs78957.70%1
flash arrow78387.50%15
wand of starstorm89207.13%1
lightning pendant78894.11%2
might ring21642.44%1
platinum amulet21712.35%1
wand of defiance183901.27%1
spellweaver's robe113550.888%1
shockwave amulet102210.697%1
Energuardian Of Tales current official named loot
ItemOfficial evidenceProbability
book pagesNamed lootNo exact chance published
glowing runesNamed lootNo exact chance published
small amethystsNamed lootNo exact chance published
ultimate health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Energuardian Of Tales must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Energuardian Of TalesMagicalenergy