Equipment & Itemssource backed6 minute read

Lamp

Lamp is documented as equipment across 14 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Equipment
Identifiers
14 across 5 XML definitions
Item ID reference
2044, 12828, 13688-13691, 15121-15124, 15129-15132
Defined attributes
3
TFS loot sources
6
Official loot mentions
0
Source profile
TFS 1.6

Lamp in the hands of a player

Lamp may occupy a single square in a backpack, but its source identity is wider: 14 identifiers beginning with 2044, 5 XML definitions, and 3 declared attribute families.

Lamp earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.

Fernfang is the clearest configured acquisition lead for Lamp in this profile, with a base roll of 12.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Lamp identity and identifiers

Lamp appears in the pinned item registry under 14 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Lamp source variants
Item ID or rangeArticleVariant attributes
2044aSlot Type: ammo; Weight: 30.00 oz (3000 source units); Stopduration: Yes
12828aNo XML attributes on this variant
13688-13691aNo XML attributes on this variant
15121-15124aNo XML attributes on this variant
15129-15132aNo XML attributes on this variant

Attributes and mechanical meaning

Lamp is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Lamp normalized attributes
AttributeSource valueCoverage
Slot TypeammoDefined on 1 source entries
StopdurationYesDefined on 1 source entries
Weight30.00 oz (3000 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Lamp is referenced by 6 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Lamp monster loot references
MonsterBase chanceMaximum countSource units
Fernfang12.00%112000/100,000
Barbarian Bloodwalker8.13%18135/100,000
Hacker6.67%16666/100,000
Monk0.840%1840/100,000
Orc Berserker0.840%1840/100,000
Dark Monk0.550%1550/100,000

Progression, use, and comparison

Evaluate Lamp against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Lamp into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Lamp behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

lampTFS 1.6Equipment