Bestiary & Monsterssource backed9 minute read

Fernfang

Fernfang is a TFS 1.6 creature profile with 400 health, 600 experience, 3 configured attacks, and 19 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
400
Experience
600
Speed
240
Race
blood
Attacks
3
Loot entries
19
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Fernfang encounter

Before a player meets Fernfang on the map, the source profile already sketches the encounter: 400 health, 600 experience, 3 configured attack entries and a largest raw XML bound of 180, and a preferred target distance of 4.

Fernfang's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Ice and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Fernfang's TFS table at 100.00%, with up to 94 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Fernfang statistics and identity

Fernfang is defined with 400 maximum health, 600 base experience, and speed 240 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Fernfang core statistics
StatisticValueInterpretation
Maximum health400Configured health pool
Base experience600Award before external multipliers
Speed240Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound180Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Fernfang is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Ice, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Fernfang behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Targetdistance4
Staticattack90
RunonhealthNo
IsbossYes
Fernfang summon rules
SummonChanceIntervalLimit
War Wolf13%1 secondsDefinition-wide limit

Attack cycle and combat pressure

Fernfang has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Fernfang configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-50Adjacent or script-definedNo extra XML effect attribute
Manadrain25% per 1 seconds25-457Area Effect: redshimmer
Holy80% per 2 seconds65-1807Shoot Effect: holy; Area Effect: holyarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Fernfang defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Ice70%Resistance
Earth40%Resistance
InvisibleImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity

Complete configured loot table

Fernfang contains 19 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Fernfang loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%94
book of prayersScript-defined100.00%1
platinum coinScript-defined97.00%3
star herbScript-defined92.00%1
rope beltScript-defined56.00%1
yellow gemScript-defined43.00%1
safety pinScript-defined41.00%1
power ringScript-defined41.00%1
blank runeScript-defined17.00%1
brown flaskScript-defined12.00%1
breadScript-defined12.00%1
Item 2044204412.00%1
Item 2401240112.00%1
green tunicScript-defined12.00%1
strong mana potionScript-defined10.20%1
wooden whistleScript-defined7.60%1
sling herbScript-defined5.10%1
wolf tooth chainScript-defined5.10%1
life crystalScript-defined2.50%1

Hunting plan and server verification

A safe hunting recommendation for Fernfang must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

FernfangTFS 1.6 monstersblood