Equipment & Itemssource backed6 minute read

Scale armor

Scale armor is documented as armor across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
2 across 2 XML definitions
Item ID reference
2483, 27351
Defined attributes
3
TFS loot sources
11
Official loot mentions
0
Source profile
TFS 1.6

Scale armor in the hands of a player

Scale armor may occupy a single square in a backpack, but its source identity is wider: 2 identifiers beginning with 2483, 2 XML definitions, and 3 declared attribute families.

Scale armor sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

Dwarf Guard is the clearest configured acquisition lead for Scale armor in this profile, with a base roll of 9.01% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Scale armor identity and identifiers

Scale armor appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Scale armor source variants
Item ID or rangeArticleVariant attributes
2483aWeight: 105.00 oz (10500 source units); Armor: 9; Slot Type: body
27351aNo XML attributes on this variant

Attributes and mechanical meaning

Scale armor is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Scale armor normalized attributes
AttributeSource valueCoverage
Armor9Defined on 1 source entries
Slot TypebodyDefined on 1 source entries
Weight105.00 oz (10500 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Scale armor is referenced by 11 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Scale armor monster loot references
MonsterBase chanceMaximum countSource units
Dwarf Guard9.01%19009/100,000
Quara Predator Scout8.96%18959/100,000
Lizard Sentinel8.07%18069/100,000
Mutated Human7.83%17833/100,000
Barbarian Headsplitter4.05%14046/100,000
Barbarian Skullhunter4.02%14024/100,000
Undead Prospector3.59%13588/100,000
Pirate Cutthroat3.07%13070/100,000
Ghoul1.01%11012/100,000
Orc Rider0.615%1615/100,000
Minotaur Archer0.539%1539/100,000

Progression, use, and comparison

Evaluate Scale armor against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Scale armor into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Scale armor behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

scale armorTFS 1.6Armor