Equipment & Itemssource backed6 minute read

Scarf

Scarf is documented as armor across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
1 across 1 XML definitions
Item ID reference
2661
Defined attributes
3
TFS loot sources
7
Official loot mentions
0
Source profile
TFS 1.6

Scarf in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Scarf, the second story begins with item ID 2661, 1 source definition, and Armor, Slot Type, and Weight.

Scarf sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

Novice of the Cult is the clearest configured acquisition lead for Scarf in this profile, with a base roll of 2.90% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Scarf identity and identifiers

Scarf appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Scarf source variants
Item ID or rangeArticleVariant attributes
2661aWeight: 2.00 oz (200 source units); Armor: Yes; Slot Type: necklace

Attributes and mechanical meaning

Scarf is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Scarf normalized attributes
AttributeSource valueCoverage
ArmorYesDefined on 1 source entry
Slot TypenecklaceDefined on 1 source entry
Weight2.00 oz (200 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Scarf is referenced by 7 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Scarf monster loot references
MonsterBase chanceMaximum countSource units
Novice of the Cult2.90%12900/100,000
Hero1.12%11120/100,000
Cult Believer1.02%11022/100,000
Grynch Clan Goblin0.808%1808/100,000
Vicious Squire0.743%1743/100,000
Cult Scholar0.535%1535/100,000
Cult Enforcer0.488%1488/100,000

Progression, use, and comparison

Evaluate Scarf against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Scarf into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Scarf behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

scarfTFS 1.6Armor