Bestiary & Monsterssource backed9 minute read

Ghoul

Ghoul is a TFS 1.6 creature profile with 100 health, 85 experience, 2 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
100
Experience
85
Speed
144
Race
blood
Attacks
2
Loot entries
12
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Ghoul encounter

Before a player meets Ghoul on the map, the source profile already sketches the encounter: 100 health, 85 experience, 2 configured attack entries and a largest raw XML bound of 70, and no single movement flag that tells the whole encounter story.

Ghoul's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, while Energy, Earth, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Ghoul's TFS table at 69.83%, with up to 30 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ghoul statistics and identity

Ghoul is defined with 100 maximum health, 85 base experience, and speed 144 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 100 hitpoints and 85, so differences remain visible instead of being silently merged.

Ghoul core statistics
StatisticValueInterpretation
Maximum health100Configured health pool
Base experience85Award before external multipliers
Speed144Engine movement-speed input
RacebloodCorpse and effect classification
Race ID18Bestiary or protocol reference when present
Maximum configured attack bound70Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints100Current official profile
Official-library experience85Current official profile

Behavior, targeting, and movement

Ghoul is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Holy in this profile. Positive element modifiers reduce incoming Energy, Earth, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ghoul behavior flags
FlagConfigured value
SummonableYes
AttackableYes
HostileYes
IllusionableYes
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Ghoul has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ghoul configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-70Adjacent or script-definedNo extra XML effect attribute
Lifedrain10% per 2 seconds15-271Area Effect: smallclouds

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ghoul defensive profile
Defense layerValueMeaning
Armor8Base defense profile
Energy30%Resistance
Earth20%Resistance
Ice10%Resistance
Holy-25%Vulnerability
DeathImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
DeathImmuneCurrent official library category

Complete configured loot table

Ghoul contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ghoul loot
ItemItem IDBase chanceMaximum count
gold coin214869.83%30
rotten piece of cloth1120814.66%1
worm39769.81%2
torch20505.17%1
ghoul snack124235.06%1
heavy old tome266422.07%1
pile of grave earth124401.03%1
scale armor24831.01%1
viking helmet24731.01%1
brown piece of cloth59131.00%1
skull (item)22290.320%1
life ring21680.181%1
Ghoul current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
rotten pieces of clothNamed lootNo exact chance published
wormsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Ghoul must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

GhoulUndeadblood