At a glance
Quick facts
- Classification
- Documents and readable objects
- Identifiers
- 2 across 2 XML definitions
- Item ID reference
- 25427, 25428
- Defined attributes
- 4
- TFS loot sources
- 1
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Scroll of ascension in the hands of a player
An item name is only the surface. Beneath Scroll of ascension sit 2 identifiers beginning with 25427, a documents and readable objects classification, and 4 declared attribute families: Decay To, Description, Duration, and Weight.
Scroll of ascension may carry little combat power, yet readable objects often hold the world's quieter memory: instructions, clues, jokes, lore, or a quest state hidden behind an action script.
Ferumbras Mortal Shell is the clearest configured acquisition lead for Scroll of ascension in this profile, with a base roll of 0.800% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Scroll of ascension identity and identifiers
Scroll of ascension appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 25427 | a | Weight: 8.00 oz (800 source units); Description: It is inscribed with faintly glowing ink and sealed with the letter F. |
| 25428 | a | Weight: 8.00 oz (800 source units); Description: It is inscribed with faintly glowing ink and sealed with the letter F.; Decay To: 25427; Duration: 3600 |
Attributes and mechanical meaning
Scroll of ascension is classified here as documents and readable objects from its name and declared XML attributes. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Decay To | 25427 | Defined on 1 source entries |
| Description | It is inscribed with faintly glowing ink and sealed with the letter F. | Defined on 2 source entries |
| Duration | 3600 | Defined on 1 source entries |
| Weight | 8.00 oz (800 source units) | Defined on 2 source entries |
Acquisition and recorded loot sources
Scroll of ascension is referenced by 1 configured TFS monster loot entry and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Ferumbras Mortal Shell | 0.800% | 1 | 800/100,000 |
Progression, use, and comparison
Evaluate Scroll of ascension against alternatives in the same documents and readable objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Scroll of ascension into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Scroll of ascension behavior.
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