Equipment & Itemssource backed6 minute read

Scroll

Scroll is documented as documents and readable objects across 8 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Documents and readable objects
Identifiers
8 across 5 XML definitions
Item ID reference
1949, 6119, 7724, 14324, 30576-30579
Defined attributes
4
TFS loot sources
4
Official loot mentions
0
Source profile
TFS 1.6

Scroll in the hands of a player

An item name is only the surface. Beneath Scroll sit 8 identifiers beginning with 1949, a documents and readable objects classification, and 4 declared attribute families: Description, Max Text Len, Weight, and Writeable.

Scroll may carry little combat power, yet readable objects often hold the world's quieter memory: instructions, clues, jokes, lore, or a quest state hidden behind an action script.

Hero is the clearest configured acquisition lead for Scroll in this profile, with a base roll of 45.13% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Scroll identity and identifiers

Scroll appears in the pinned item registry under 8 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Scroll source variants
Item ID or rangeArticleVariant attributes
1949aWeight: 0.50 oz (50 source units); Description: It is rewriteable.; Writeable: Yes; Max Text Len: 1023
6119aWeight: 1.20 oz (120 source units)
7724aWeight: 1.00 oz (100 source units); Writeable: Yes
14324aDescription: The correspondence written on this scroll could be considered quite compromising.; Weight: 1.20 oz (120 source units)
30576-30579aNo XML attributes on this variant

Attributes and mechanical meaning

Scroll is classified here as documents and readable objects from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Scroll normalized attributes
AttributeSource valueCoverage
DescriptionIt is rewriteable. | The correspondence written on this scroll could be considered quite compromising.Defined on 2 source entries
Max Text Len1023Defined on 1 source entries
Weight0.50 oz (50 source units) | 1.20 oz (120 source units) | 1.00 oz (100 source units)Defined on 4 source entries
WriteableYesDefined on 2 source entries

Acquisition and recorded loot sources

Scroll is referenced by 4 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Scroll monster loot references
MonsterBase chanceMaximum countSource units
Hero45.13%145128/100,000
Elf Arcanist30.50%130500/100,000
Dark Monk1.79%11790/100,000
Monk1.70%11700/100,000

Progression, use, and comparison

Evaluate Scroll against alternatives in the same documents and readable objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Scroll into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Scroll behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

scrollTFS 1.6Documents and readable objects