At a glance
Quick facts
- Classification
- Documents and readable objects
- Identifiers
- 8 across 5 XML definitions
- Item ID reference
- 1949, 6119, 7724, 14324, 30576-30579
- Defined attributes
- 4
- TFS loot sources
- 4
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Scroll in the hands of a player
An item name is only the surface. Beneath Scroll sit 8 identifiers beginning with 1949, a documents and readable objects classification, and 4 declared attribute families: Description, Max Text Len, Weight, and Writeable.
Scroll may carry little combat power, yet readable objects often hold the world's quieter memory: instructions, clues, jokes, lore, or a quest state hidden behind an action script.
Hero is the clearest configured acquisition lead for Scroll in this profile, with a base roll of 45.13% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Scroll identity and identifiers
Scroll appears in the pinned item registry under 8 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 1949 | a | Weight: 0.50 oz (50 source units); Description: It is rewriteable.; Writeable: Yes; Max Text Len: 1023 |
| 6119 | a | Weight: 1.20 oz (120 source units) |
| 7724 | a | Weight: 1.00 oz (100 source units); Writeable: Yes |
| 14324 | a | Description: The correspondence written on this scroll could be considered quite compromising.; Weight: 1.20 oz (120 source units) |
| 30576-30579 | a | No XML attributes on this variant |
Attributes and mechanical meaning
Scroll is classified here as documents and readable objects from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Description | It is rewriteable. | The correspondence written on this scroll could be considered quite compromising. | Defined on 2 source entries |
| Max Text Len | 1023 | Defined on 1 source entries |
| Weight | 0.50 oz (50 source units) | 1.20 oz (120 source units) | 1.00 oz (100 source units) | Defined on 4 source entries |
| Writeable | Yes | Defined on 2 source entries |
Acquisition and recorded loot sources
Scroll is referenced by 4 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Hero | 45.13% | 1 | 45128/100,000 |
| Elf Arcanist | 30.50% | 1 | 30500/100,000 |
| Dark Monk | 1.79% | 1 | 1790/100,000 |
| Monk | 1.70% | 1 | 1700/100,000 |
Progression, use, and comparison
Evaluate Scroll against alternatives in the same documents and readable objects class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Scroll into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Scroll behavior.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
