At a glance
Quick facts
- Classification
- Armor
- Identifiers
- 2 across 2 XML definitions
- Item ID reference
- 2484, 27408
- Defined attributes
- 3
- TFS loot sources
- 5
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Studded armor in the hands of a player
Every item carries two stories: what the player sees and what the server executes. For Studded armor, the second story begins with 2 identifiers beginning with 2484, 2 source definitions, and Armor, Slot Type, and Weight.
Studded armor sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.
Elf is the clearest configured acquisition lead for Studded armor in this profile, with a base roll of 9.01% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Studded armor identity and identifiers
Studded armor appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2484 | a | Weight: 71.00 oz (7100 source units); Armor: 5; Slot Type: body |
| 27408 | a | No XML attributes on this variant |
Attributes and mechanical meaning
Studded armor is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Armor | 5 | Defined on 1 source entries |
| Slot Type | body | Defined on 1 source entries |
| Weight | 71.00 oz (7100 source units) | Defined on 1 source entries |
Acquisition and recorded loot sources
Studded armor is referenced by 5 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Elf | 9.01% | 1 | 9010/100,000 |
| Orc | 8.23% | 1 | 8232/100,000 |
| Dwarf | 8.02% | 1 | 8017/100,000 |
| Dwarf Miner | 7.10% | 1 | 7099/100,000 |
| Primitive | 7.00% | 1 | 7000/100,000 |
Progression, use, and comparison
Evaluate Studded armor against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Studded armor into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Studded armor behavior.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
