Equipment & Itemssource backed6 minute read

Strange helmet

Strange helmet is documented as armor across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Armor
Identifiers
1 across 1 XML definitions
Item ID reference
2479
Defined attributes
3
TFS loot sources
11
Official loot mentions
0
Source profile
TFS 1.6

Strange helmet in the hands of a player

Strange helmet may occupy a single square in a backpack, but its source identity is wider: item ID 2479, 1 XML definition, and 3 declared attribute families.

Strange helmet sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.

Ushuriel is the clearest configured acquisition lead for Strange helmet in this profile, with a base roll of 9.02% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Strange helmet identity and identifiers

Strange helmet appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Strange helmet source variants
Item ID or rangeArticleVariant attributes
2479aWeight: 46.00 oz (4600 source units); Armor: 6; Slot Type: head

Attributes and mechanical meaning

Strange helmet is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Strange helmet normalized attributes
AttributeSource valueCoverage
Armor6Defined on 1 source entry
Slot TypeheadDefined on 1 source entry
Weight46.00 oz (4600 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Strange helmet is referenced by 11 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Strange helmet monster loot references
MonsterBase chanceMaximum countSource units
Ushuriel9.02%19020/100,000
Icecold Book1.65%11646/100,000
Renegade Quara Mantassin1.45%11453/100,000
Lich0.716%1716/100,000
Serpent Spawn0.633%1633/100,000
Frost Dragon0.453%1453/100,000
Ice Golem0.444%1444/100,000
The Weakened Count0.420%1420/100,000
Vampire0.420%1420/100,000
Dragon Lord0.382%1382/100,000
Quara Mantassin0.091%191/100,000

Progression, use, and comparison

Evaluate Strange helmet against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Strange helmet into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Strange helmet behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

strange helmetTFS 1.6Armor