At a glance
Quick facts
- Classification
- Armor
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 8868
- Defined attributes
- 6
- TFS loot sources
- 2
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Velvet mantle in the hands of a player
The useful question about Velvet mantle is not merely "what is its ID?" The registry answers with item ID 8868, then adds Absorb Percent Earth, Absorb Percent Energy, Armor, Description, and Slot Type and a armor role that still depends on the deployed ruleset.
Velvet mantle sits in a category where one armor value can dominate the conversation. A useful comparison also weighs slot competition, weight, elemental modifiers, vocation gates, and any upgrade layer the target server adds.
Ferumbras is the clearest configured acquisition lead for Velvet mantle in this profile, with a base roll of 22.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Velvet mantle identity and identifiers
Velvet mantle appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 8868 | a | Description: The smooth tissue seems to sparkle.; Weight: 28.50 oz (2850 source units); Armor: 12; Absorb Percent Energy: 12; Absorb Percent Earth: -12; Slot Type: body |
Attributes and mechanical meaning
Velvet mantle is classified here as armor from its name and declared XML attributes. Its armor value contributes to the random armor block produced by the equipped armor slots. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Absorb Percent Earth | -12 | Defined on 1 source entry |
| Absorb Percent Energy | 12 | Defined on 1 source entry |
| Armor | 12 | Defined on 1 source entry |
| Description | The smooth tissue seems to sparkle. | Defined on 1 source entry |
| Slot Type | body | Defined on 1 source entry |
| Weight | 28.50 oz (2850 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Velvet mantle is referenced by 2 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Ferumbras | 22.00% | 1 | 22000/100,000 |
| Ferumbras Mortal Shell | 0.300% | 1 | 300/100,000 |
Progression, use, and comparison
Evaluate Velvet mantle against alternatives in the same armor class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Velvet mantle into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Velvet mantle behavior.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
