Bestiary & Monsterssource backed11 minute read

Ferumbras

Ferumbras is a TFS 1.6 creature profile with 90,000 health, 35,000 experience, 9 configured attacks, and 59 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
90,000
Experience
35,000
Speed
320
Race
venom
Attacks
9
Loot entries
59
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Ferumbras encounter

On paper, Ferumbras is 90,000 health and 35,000 experience. In a corridor, those numbers gain teeth through 9 configured attack entries and a largest raw XML bound of 800, 1 summon rule entry, and the terrain around the spawn.

Ferumbras's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Fire, Energy, Holy, Ice, and Physical carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Ferumbras' hat has the strongest configured loot roll on Ferumbras's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ferumbras statistics and identity

Ferumbras is defined with 90,000 maximum health, 35,000 base experience, and speed 320 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Ferumbras core statistics
StatisticValueInterpretation
Maximum health90,000Configured health pool
Base experience35,000Award before external multipliers
Speed320Engine movement-speed input
RacevenomCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound800Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Ferumbras is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 2500 health, which can lengthen the final portion of a kill if paths remain open. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Positive element modifiers reduce incoming Fire, Energy, Holy, Ice, Physical damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ferumbras behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
Runonhealth2500
IsbossYes
Ferumbras summon rules
SummonChanceIntervalLimit
Demon12%3 secondsDefinition-wide limit

Attack cycle and combat pressure

Ferumbras has 9 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ferumbras configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-350Adjacent or script-definedNo extra XML effect attribute
Manadrain20% per 2 seconds300-7007Area Effect: redshimmer
Earth20% per 3 seconds250-5506Area Effect: poison
Energy18% per 2 seconds200-4006Area Effect: energy
Manadrain16% per 2 seconds225-3756Area Effect: redshimmer
Lifedrain21% per 2 seconds200-4506Area Effect: poff
Effect20% per 3 seconds200-6005Area Effect: blackspark
Firecondition20% per 3 seconds200-8007Shoot Effect: fire; Area Effect: firearea
Lifedrain25% per 2 seconds50-2508Area Effect: greenspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ferumbras defensive profile
Defense layerValueMeaning
Armor100Base defense profile
Fire90%Resistance
Energy90%Resistance
Holy20%Resistance
Ice20%Resistance
Physical10%Resistance
EarthImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Ferumbras contains 59 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ferumbras loot
ItemItem IDBase chanceMaximum count
Ferumbras' hat5903100.00%1
gold coinScript-defined97.00%100
gold coinScript-defined97.00%100
gold coinScript-defined33.00%70
gold ingotScript-defined75.00%2
great shieldScript-defined26.00%1
spellbook of lost soulsScript-defined26.00%1
golden armorScript-defined24.00%1
golden legsScript-defined22.00%1
spellbook of mind controlScript-defined22.00%1
velvet mantleScript-defined22.00%1
demon shieldScript-defined20.00%1
divine plateScript-defined20.00%1
magma legsScript-defined20.00%1
tempest shieldScript-defined20.00%1
emerald bangleScript-defined18.00%1
glacier kiltScript-defined18.00%1
lightning legsScript-defined18.00%1
phoenix shieldScript-defined18.00%1
spellbook of dark mysteriesScript-defined18.00%1
terra legsScript-defined18.00%1
emerald swordScript-defined16.00%1
havoc bladeScript-defined16.00%1
shadow sceptreScript-defined16.00%1
small emeraldScript-defined16.00%100
Item 7632763214.00%5
Item 7633763314.00%5
magic plate armorScript-defined14.00%1
mastermind shield251414.00%1
runed swordScript-defined14.00%1
spellscroll of propheciesScript-defined14.00%1
chaos maceScript-defined12.00%1
demonwing axeScript-defined12.00%1
greenwood coatScript-defined12.00%1
small sapphireScript-defined12.00%98
white pearlScript-defined12.00%88
haunted bladeScript-defined10.00%1
hellforged axeScript-defined10.00%1
obsidian truncheonScript-defined10.00%1
ornamented axeScript-defined10.00%1
queen's sceptreScript-defined10.00%1
small amethystScript-defined10.00%54
small topazScript-defined10.00%87
demonrage swordScript-defined8.10%1
jade hammerScript-defined8.10%1
platinum coinScript-defined8.10%58
skullcrusherScript-defined8.10%1
soul orbScript-defined8.10%9
vile axeScript-defined8.10%1
abyss hammerScript-defined6.10%1
berserkerScript-defined6.10%1
black pearlScript-defined6.10%83
bloody edgeScript-defined6.10%1
nightmare bladeScript-defined6.10%1
great axeScript-defined4.00%1
impalerScript-defined4.00%1
red tomeScript-defined4.00%1
small diamondScript-defined4.00%82
small rubyScript-defined4.00%92

Hunting plan and server verification

A safe hunting recommendation for Ferumbras must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

FerumbrasTFS 1.6 monstersvenom