Bestiary & Monsterssource backed9 minute read

Blood Beast

Blood Beast is a TFS 1.6 creature profile with 1,600 health, 1,000 experience, 3 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,600
Experience
1,000
Speed
220
Race
venom
Attacks
3
Loot entries
13
Bestiary class
Undead
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Blood Beast encounter

A bestiary number becomes meaningful only when it changes a decision. Blood Beast brings 1,600 health, 1,000 base experience, 3 configured attack entries and a largest raw XML bound of 400, and no single movement flag that tells the whole encounter story.

Blood Beast's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2148 has the strongest configured loot roll on Blood Beast's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Blood Beast statistics and identity

Blood Beast is defined with 1,600 maximum health, 1,000 base experience, and speed 220 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,600 hitpoints and 1,000, so differences remain visible instead of being silently merged.

Blood Beast core statistics
StatisticValueInterpretation
Maximum health1,600Configured health pool
Base experience1,000Award before external multipliers
Speed220Engine movement-speed input
RacevenomCorpse and effect classification
Race ID1040Bestiary or protocol reference when present
Maximum configured attack bound400Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,600Current official profile
Official-library experience1,000Current official profile

Behavior, targeting, and movement

Blood Beast is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Blood Beast behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushcreaturesYes
CanpushitemsYes
Staticattack90
TargetdistanceYes
RunonhealthNo

Attack cycle and combat pressure

Blood Beast has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Blood Beast configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Poison13% per 2 seconds65-1055Shoot Effect: greenstar; Area Effect: poison
Poisoncondition17% per 2 seconds300-4004Area Effect: greenshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Blood Beast defensive profile
Defense layerValueMeaning
Armor19Base defense profile
Energy10%Resistance
Fire-5%Vulnerability
ParalyzeImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Blood Beast contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Blood Beast loot
ItemItem IDBase chanceMaximum count
Item 235492354916.01%1
Item 10557105575.08%1
Item 23517235173.72%1
Item 21482148100.00%100
Item 2148214860.00%50
Item 235652356520.04%1
Item 758875887.71%1
Item 736673668.29%5
Item 23554235540.850%1
Item 23550235500.810%1
Item 23549235490.810%1
Item 23551235511.05%1
Item 23529235290.780%1
Blood Beast current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
poisoned fangsNamed lootNo exact chance published
slime heartsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Blood Beast must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Blood BeastUndeadvenom