Bestiary & Monsterssource backed9 minute read

Crawler

Crawler is a TFS 1.6 creature profile with 1,450 health, 1,000 experience, 2 configured attacks, and 12 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,450
Experience
1,000
Speed
200
Race
venom
Attacks
2
Loot entries
12
Bestiary class
Vermin
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Crawler encounter

Crawler tells its story in pressure and reward: 1,450 health to overcome, 1,000 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 228 to read before the first pull.

Crawler's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Holy, Fire, and Ice, while Death carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Crawler's TFS table at 50.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Crawler statistics and identity

Crawler is defined with 1,450 maximum health, 1,000 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,450 hitpoints and 1,000, so differences remain visible instead of being silently merged.

Crawler core statistics
StatisticValueInterpretation
Maximum health1,450Configured health pool
Base experience1,000Award before external multipliers
Speed200Engine movement-speed input
RacevenomCorpse and effect classification
Race ID786Bestiary or protocol reference when present
Maximum configured attack bound228Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,450Current official profile
Official-library experience1,000Current official profile

Behavior, targeting, and movement

Crawler is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 40 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Holy, Fire, Ice in this profile. Positive element modifiers reduce incoming Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Crawler behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableYes
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Runonhealth40
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Crawler has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Crawler configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-228Adjacent or script-definedNo extra XML effect attribute
Earth20% per 2 seconds100-1807Shoot Effect: smallearth

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Crawler defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Death5%Resistance
Holy-5%Vulnerability
Fire-10%Vulnerability
Ice-5%Vulnerability
EarthImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Crawler contains 12 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Crawler loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined50.00%100
gold coinScript-defined50.00%90
yellow gemScript-defined0.530%1
life ringScript-defined50.00%1
war hammerScript-defined2.07%1
great mana potionScript-defined9.30%1
great health potionScript-defined6.20%1
springsprout rodScript-defined0.710%1
small topazScript-defined10.04%2
crawler head platingScript-defined18.43%1
compound eyeScript-defined14.64%1
grasshopper legsScript-defined0.100%1
Crawler current official named loot
ItemOfficial evidenceProbability
compound eyesNamed lootNo exact chance published
crawler head platingsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
small topazesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Crawler must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

CrawlerVerminvenom