At a glance
Quick facts
- Health
- 24,000
- Experience
- 17,328
- Speed
- Not published
- Race
- bonyseadevil
- Attacks
- Exact cycle not published
- Loot entries
- 3
- Bestiary class
- Official Library
- Reference profile
- Current official library
- Official profile observed
- 2026-08-02
Reading the Bony Sea Devil encounter
On paper, Bony Sea Devil is 24,000 health and 17,328 experience. In a corridor, those numbers gain teeth through an attack cycle that the public library does not expose, no single movement flag that tells the whole encounter story, and the terrain around the spawn.
Bony Sea Devil's clearest weakness lead is Fire and Holy. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.
Bony Sea Devil's official profile names crystal coins among its possible loot without publishing a probability. That is enough to identify a reward, but not enough to promise profit or calculate an expected return.
Bony Sea Devil statistics and identity
Bony Sea Devil is listed by the current official creature library with 24,000 hitpoints and 17,328 experience. The public library provides categorical strengths, weaknesses, status behavior, and named loot, but it does not publish movement speed, raw attack intervals, exact damage bounds, defense rolls, armor, spawn positions, or respawn intervals.
| Statistic | Value | Interpretation |
|---|---|---|
| Maximum health | 24,000 | Configured health pool |
| Base experience | 17,328 | Award before external multipliers |
| Speed | Not defined | Engine movement-speed input |
| Race | Not defined | Corpse and effect classification |
| Race ID | Not defined | Bestiary or protocol reference when present |
| Maximum configured attack bound | 0 | Largest absolute XML min/max value; not a guaranteed final hit |
| Official-library hitpoints | 24,000 | Current official profile |
| Official-library experience | 17,328 | Current official profile |
Behavior, targeting, and movement
The current official library publishes Bony Sea Devil as a 24,000 hitpoint creature worth 17,328 experience. Its published weakness categories are Fire, Holy. Its published strength categories are Death, Earth, Ice. It is listed as resistant to paralysis. It is listed as able to perceive invisible creatures. The public library does not expose attack intervals, raw damage bounds, movement speed, target-change chance, spawn density, or respawn interval, so those values must come from a server-specific primary source.
| Flag | Configured value |
|---|---|
| Summonable | No |
| Convinceable | No |
| Canseeinvisible | Yes |
Attack cycle and combat pressure
The official Bony Sea Devil library profile does not publish an exact attack cycle, raw minimum and maximum damage, range, area geometry, condition timing, or targeting logic. Those fields are intentionally marked as unpublished rather than estimated from anecdotes or another server's implementation.
Defense, elements, and immunities
The current official library identifies strong, weak, immune, and healing damage categories for Bony Sea Devil but does not publish exact percentages. Those qualitative labels are preserved exactly as categories. Converting "strong" or "weak" into a made-up numeric modifier would create false precision, so percentage math requires a separate verified game or server source.
| Defense layer | Value | Meaning |
|---|---|---|
| Death | Strong | Current official library category; no percentage published |
| Earth | Strong | Current official library category; no percentage published |
| Ice | Strong | Current official library category; no percentage published |
| Fire | Weak | Current official library category; no percentage published |
| Holy | Weak | Current official library category; no percentage published |
Complete configured loot table
The current official library names 3 possible Bony Sea Devil loot items but does not publish exact drop probabilities or stack ranges. The names are useful acquisition evidence; they must not be converted into fabricated percentages. An Open Tibia implementation can use a different list or deliver rewards outside the corpse.
| Item | Official evidence | Probability |
|---|---|---|
| crystal coins | Named loot | No exact chance published |
| gold ingots | Named loot | No exact chance published |
| ultimate health potions | Named loot | No exact chance published |
Hunting plan and server verification
A safe hunting recommendation for Bony Sea Devil must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Obtain attack-cycle and spawn data from the target server, then test the encounter under controlled conditions. Present a level recommendation only with that profile and evidence attached.
- Confirm current health, experience, strength, weakness, immunity, and loot labels against the official creature profile.
- Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
- Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
- Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
- Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.
Apply the guide
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
