Equipment & Itemssource backed7 minute read

Gold ingot

Gold ingot is documented as general items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence6 primary references

At a glance

Quick facts

Classification
General items
Identifiers
1 across 1 XML definitions
Item ID reference
9971
Defined attributes
1
TFS loot sources
59
Official loot mentions
12
Source profile
TFS 1.6

Gold ingot in the hands of a player

The useful question about Gold ingot is not merely "what is its ID?" The registry answers with item ID 9971, then adds Weight and a general items role that still depends on the deployed ruleset.

Gold ingot belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Deep Terror is the clearest configured acquisition lead for Gold ingot in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Gold ingot identity and identifiers

Gold ingot appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Gold ingot source variants
Item ID or rangeArticleVariant attributes
9971aWeight: 18.00 oz (1800 source units)

Attributes and mechanical meaning

Gold ingot is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Gold ingot normalized attributes
AttributeSource valueCoverage
Weight18.00 oz (1800 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Gold ingot is referenced by 59 configured TFS monster loot entries and 12 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Gold ingot monster loot references
MonsterBase chanceMaximum countSource units
Deep Terror100.00%1100000/100,000
Zorvorax76.44%176440/100,000
Ferumbras75.00%275000/100,000
Chizzoron The Distorter71.55%271550/100,000
The Many47.73%347725/100,000
Thawing Dragon Lord41.91%541905/100,000
Hive Overseer29.00%129000/100,000
Lord of the Elements25.00%125000/100,000
Annihilon20.97%120968/100,000
The Last Lore Keeper20.52%120522/100,000
Ushuriel20.20%120196/100,000
Death Priest Shargon20.00%120000/100,000
Soul Of Dragonking Zyrtarch18.61%118605/100,000
Scarlett Etzel17.39%117391/100,000
Sir Baeloc17.33%117333/100,000
Terofar16.67%116670/100,000
Count Vlarkorth15.24%115238/100,000
Zavarash15.03%115030/100,000
Zushuka14.00%114000/100,000
Lord Azaram12.73%112727/100,000
King Zelos12.36%112363/100,000
Latrivan10.70%110698/100,000
The Scourge Of Oblivion8.11%18108/100,000
Earl Osam7.45%17447/100,000
Cobra Scout6.49%16489/100,000
Kroazur6.10%16096/100,000
Crypt Warden5.95%15949/100,000
Hellflayer5.89%25890/100,000
Orshabaal5.56%15556/100,000
Blightwalker5.27%15270/100,000
Juggernaut5.18%25179/100,000
Kollos5.16%15160/100,000
Yakchal5.00%15000/100,000
Misguided Bully4.95%14952/100,000
Cobra Assassin4.67%14673/100,000
The Flaming Orchid3.92%13922/100,000
True Frost Flower Asura3.49%13486/100,000
Dark Torturer3.13%13132/100,000
Diremaw3.06%13056/100,000
Mazoran3.00%13000/100,000
Hellhound2.96%12955/100,000
Haunted Dragon2.63%12628/100,000
Frazzlemaw1.91%11914/100,000
Professor Maxxen1.91%11914/100,000
True Midnight Asura1.71%11712/100,000
Goldhanded Cultist Bride1.48%11481/100,000
Goldhanded Cultist1.47%11474/100,000
Minotaur Cult Prophet1.24%11238/100,000
Undead Dragon1.03%11031/100,000
Minotaur Cult Follower0.977%1977/100,000
Ferumbras Mortal Shell0.800%1800/100,000
Minotaur Amazon0.601%1601/100,000
Hand Of Cursed Fate0.568%1568/100,000
Frost Flower Asura0.423%1423/100,000
Execowtioner0.390%1390/100,000
Midnight Asura0.300%1300/100,000
Moohtant0.280%1280/100,000
Sacred Spider0.095%195/100,000
Infernalist0.070%170/100,000
Gold ingot current official loot mentions
CreatureEvidenceDrop chance
Bony Sea DevilNamed by the official creature libraryNo probability published
Cave ChimeraNamed by the official creature libraryNo probability published
Cloak Of TerrorNamed by the official creature libraryNo probability published
Girtablilu WarriorNamed by the official creature libraryNo probability published
Infernal DemonNamed by the official creature libraryNo probability published
LavawormNamed by the official creature libraryNo probability published
Mould PhantomNamed by the official creature libraryNo probability published
Streaked DevourerNamed by the official creature libraryNo probability published
Tremendou TyrantNamed by the official creature libraryNo probability published
Turbulent ElementalNamed by the official creature libraryNo probability published
Usurper WarlockNamed by the official creature libraryNo probability published
Venerable GirtabliluNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Gold ingot against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Gold ingot into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Gold ingot behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

gold ingotTFS 1.6General items