At a glance
Quick facts
- Classification
- General items
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 9971
- Defined attributes
- 1
- TFS loot sources
- 59
- Official loot mentions
- 12
- Source profile
- TFS 1.6
Gold ingot in the hands of a player
The useful question about Gold ingot is not merely "what is its ID?" The registry answers with item ID 9971, then adds Weight and a general items role that still depends on the deployed ruleset.
Gold ingot belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.
Deep Terror is the clearest configured acquisition lead for Gold ingot in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Gold ingot identity and identifiers
Gold ingot appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 9971 | a | Weight: 18.00 oz (1800 source units) |
Attributes and mechanical meaning
Gold ingot is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Weight | 18.00 oz (1800 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Gold ingot is referenced by 59 configured TFS monster loot entries and 12 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Deep Terror | 100.00% | 1 | 100000/100,000 |
| Zorvorax | 76.44% | 1 | 76440/100,000 |
| Ferumbras | 75.00% | 2 | 75000/100,000 |
| Chizzoron The Distorter | 71.55% | 2 | 71550/100,000 |
| The Many | 47.73% | 3 | 47725/100,000 |
| Thawing Dragon Lord | 41.91% | 5 | 41905/100,000 |
| Hive Overseer | 29.00% | 1 | 29000/100,000 |
| Lord of the Elements | 25.00% | 1 | 25000/100,000 |
| Annihilon | 20.97% | 1 | 20968/100,000 |
| The Last Lore Keeper | 20.52% | 1 | 20522/100,000 |
| Ushuriel | 20.20% | 1 | 20196/100,000 |
| Death Priest Shargon | 20.00% | 1 | 20000/100,000 |
| Soul Of Dragonking Zyrtarch | 18.61% | 1 | 18605/100,000 |
| Scarlett Etzel | 17.39% | 1 | 17391/100,000 |
| Sir Baeloc | 17.33% | 1 | 17333/100,000 |
| Terofar | 16.67% | 1 | 16670/100,000 |
| Count Vlarkorth | 15.24% | 1 | 15238/100,000 |
| Zavarash | 15.03% | 1 | 15030/100,000 |
| Zushuka | 14.00% | 1 | 14000/100,000 |
| Lord Azaram | 12.73% | 1 | 12727/100,000 |
| King Zelos | 12.36% | 1 | 12363/100,000 |
| Latrivan | 10.70% | 1 | 10698/100,000 |
| The Scourge Of Oblivion | 8.11% | 1 | 8108/100,000 |
| Earl Osam | 7.45% | 1 | 7447/100,000 |
| Cobra Scout | 6.49% | 1 | 6489/100,000 |
| Kroazur | 6.10% | 1 | 6096/100,000 |
| Crypt Warden | 5.95% | 1 | 5949/100,000 |
| Hellflayer | 5.89% | 2 | 5890/100,000 |
| Orshabaal | 5.56% | 1 | 5556/100,000 |
| Blightwalker | 5.27% | 1 | 5270/100,000 |
| Juggernaut | 5.18% | 2 | 5179/100,000 |
| Kollos | 5.16% | 1 | 5160/100,000 |
| Yakchal | 5.00% | 1 | 5000/100,000 |
| Misguided Bully | 4.95% | 1 | 4952/100,000 |
| Cobra Assassin | 4.67% | 1 | 4673/100,000 |
| The Flaming Orchid | 3.92% | 1 | 3922/100,000 |
| True Frost Flower Asura | 3.49% | 1 | 3486/100,000 |
| Dark Torturer | 3.13% | 1 | 3132/100,000 |
| Diremaw | 3.06% | 1 | 3056/100,000 |
| Mazoran | 3.00% | 1 | 3000/100,000 |
| Hellhound | 2.96% | 1 | 2955/100,000 |
| Haunted Dragon | 2.63% | 1 | 2628/100,000 |
| Frazzlemaw | 1.91% | 1 | 1914/100,000 |
| Professor Maxxen | 1.91% | 1 | 1914/100,000 |
| True Midnight Asura | 1.71% | 1 | 1712/100,000 |
| Goldhanded Cultist Bride | 1.48% | 1 | 1481/100,000 |
| Goldhanded Cultist | 1.47% | 1 | 1474/100,000 |
| Minotaur Cult Prophet | 1.24% | 1 | 1238/100,000 |
| Undead Dragon | 1.03% | 1 | 1031/100,000 |
| Minotaur Cult Follower | 0.977% | 1 | 977/100,000 |
| Ferumbras Mortal Shell | 0.800% | 1 | 800/100,000 |
| Minotaur Amazon | 0.601% | 1 | 601/100,000 |
| Hand Of Cursed Fate | 0.568% | 1 | 568/100,000 |
| Frost Flower Asura | 0.423% | 1 | 423/100,000 |
| Execowtioner | 0.390% | 1 | 390/100,000 |
| Midnight Asura | 0.300% | 1 | 300/100,000 |
| Moohtant | 0.280% | 1 | 280/100,000 |
| Sacred Spider | 0.095% | 1 | 95/100,000 |
| Infernalist | 0.070% | 1 | 70/100,000 |
| Creature | Evidence | Drop chance |
|---|---|---|
| Bony Sea Devil | Named by the official creature library | No probability published |
| Cave Chimera | Named by the official creature library | No probability published |
| Cloak Of Terror | Named by the official creature library | No probability published |
| Girtablilu Warrior | Named by the official creature library | No probability published |
| Infernal Demon | Named by the official creature library | No probability published |
| Lavaworm | Named by the official creature library | No probability published |
| Mould Phantom | Named by the official creature library | No probability published |
| Streaked Devourer | Named by the official creature library | No probability published |
| Tremendou Tyrant | Named by the official creature library | No probability published |
| Turbulent Elemental | Named by the official creature library | No probability published |
| Usurper Warlock | Named by the official creature library | No probability published |
| Venerable Girtablilu | Named by the official creature library | No probability published |
Progression, use, and comparison
Evaluate Gold ingot against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Gold ingot into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Gold ingot behavior.
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