Bestiary & Monsterssource backed9 minute read

Bullwark

Bullwark is a TFS 1.6 creature profile with 72,000 health, 22,000 experience, 6 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
72,000
Experience
22,000
Speed
300
Race
blood
Attacks
6
Loot entries
11
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Bullwark encounter

Bullwark tells its story in pressure and reward: 72,000 health to overcome, 22,000 base experience to earn, and 6 configured attack entries and a largest raw XML bound of 600 to read before the first pull.

Bullwark's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Energy, Fire, Ice, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

giant pacifier has the strongest configured loot roll on Bullwark's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Bullwark statistics and identity

Bullwark is defined with 72,000 maximum health, 22,000 base experience, and speed 300 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Bullwark core statistics
StatisticValueInterpretation
Maximum health72,000Configured health pool
Base experience22,000Award before external multipliers
Speed300Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound600Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Energy, Fire, Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Bullwark behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Bullwark has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Bullwark configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-200Adjacent or script-definedNo extra XML effect attribute
Lifedrain19% per 2 seconds200-4006Area Effect: redshimmer
Bleedcondition9% per 2 seconds400-6008Area Effect: iceattack
Physical8% per 2 seconds250-4007Shoot Effect: largerock; Area Effect: stones
Physical13% per 2 seconds200-4007Shoot Effect: whirlwindclub; Area Effect: explosion
Speed6% per 2 seconds0-03Area Effect: blackspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Bullwark defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy15%Resistance
Fire5%Resistance
Ice15%Resistance
Death10%Resistance
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Bullwark contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Bullwark loot
ItemItem IDBase chanceMaximum count
giant pacifier23570100.00%1
gold coin2148100.00%200
great health potion7591100.00%5
minotaur leather5878100.00%1
moohtant horn23571100.00%2
platinum coin2152100.00%5
ham267150.00%1
meat266650.00%1
mooh'tah plate2353750.00%1
small amethyst215050.00%5
small topaz997050.00%5

Hunting plan and server verification

A safe hunting recommendation for Bullwark must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

BullwarkTFS 1.6 monstersblood