Equipment & Itemssource backed7 minute read

Ham

Ham is documented as general items across 3 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence6 primary references

At a glance

Quick facts

Classification
General items
Identifiers
3 across 2 XML definitions
Item ID reference
2671, 34635-34636
Defined attributes
2
TFS loot sources
52
Official loot mentions
37
Source profile
TFS 1.6

Ham in the hands of a player

The useful question about Ham is not merely "what is its ID?" The registry answers with 3 identifiers beginning with 2671, then adds Showcount and Weight and a general items role that still depends on the deployed ruleset.

Ham belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Falcon Knight is the clearest configured acquisition lead for Ham in this profile, with a base roll of 83.25% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Ham identity and identifiers

Ham appears in the pinned item registry under 3 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Ham source variants
Item ID or rangeArticleVariant attributes
2671Not specifiedWeight: 20.00 oz (2000 source units); Showcount: No
34635-34636Not specifiedNo XML attributes on this variant

Attributes and mechanical meaning

Ham is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Ham normalized attributes
AttributeSource valueCoverage
ShowcountNoDefined on 1 source entries
Weight20.00 oz (2000 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Ham is referenced by 52 configured TFS monster loot entries and 37 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Ham monster loot references
MonsterBase chanceMaximum countSource units
Falcon Knight83.25%183247/100,000
Grand Chaplain Gaunder72.15%172152/100,000
Dark Torturer65.73%165733/100,000
Hydra60.23%160233/100,000
Minotaur Amazon59.42%159419/100,000
Minotaur Cult Follower59.36%159356/100,000
Minotaur Cult Prophet58.56%158557/100,000
Misguided Thief54.92%154923/100,000
Deer51.11%151110/100,000
Polar Bear50.17%150166/100,000
Bullwark50.00%150000/100,000
Fluffy50.00%850000/100,000
Hacker50.00%150000/100,000
Juggernaut44.73%144730/100,000
Diremaw41.11%141109/100,000
Killer Caiman39.81%139807/100,000
Crocodile39.80%139795/100,000
Gloom Wolf39.74%139744/100,000
War Wolf39.17%139170/100,000
Yeti39.08%139080/100,000
Tiquandas Revenge38.30%138298/100,000
Panda36.70%136695/100,000
Water Buffalo33.04%133042/100,000
Hellhound30.65%130654/100,000
Mammoth29.95%129949/100,000
Nightmare29.61%129615/100,000
Elephant29.28%129278/100,000
Terrified Elephant29.16%129165/100,000
The Big Bad One25.00%125000/100,000
Roaring Lion24.81%124811/100,000
Noble Lion23.61%123609/100,000
Rottie The Rotworm21.05%121053/100,000
Frost Giantess20.79%120794/100,000
Rotworm20.10%120104/100,000
Bear19.99%119987/100,000
Enraged White Deer19.73%119727/100,000
Desperate White Deer19.59%119595/100,000
Lion19.27%119265/100,000
Animated Rotworm19.19%119192/100,000
Deepworm19.09%119090/100,000
Animated Guzzlemaw16.00%116000/100,000
Shadowpelt13.19%113194/100,000
Werebear12.07%112070/100,000
Smuggler10.19%110185/100,000
Smuggler Baron Silvertoe10.00%110000/100,000
Orc Berserker9.75%19754/100,000
Omnivora9.35%19347/100,000
Orc Cultist8.23%18233/100,000
Guzzlemaw7.55%17550/100,000
Weakened Frazzlemaw6.09%16090/100,000
Barbarian Bloodwalker4.96%14955/100,000
Frazzlemaw4.39%14394/100,000
Ham current official loot mentions
CreatureEvidenceDrop chance
BearNamed by the official creature libraryNo probability published
CrocodileNamed by the official creature libraryNo probability published
Dark TorturerNamed by the official creature libraryNo probability published
DeepwormNamed by the official creature libraryNo probability published
DeerNamed by the official creature libraryNo probability published
DiremawNamed by the official creature libraryNo probability published
ElephantNamed by the official creature libraryNo probability published
Falcon KnightNamed by the official creature libraryNo probability published
Frost GiantessNamed by the official creature libraryNo probability published
Gloom WolfNamed by the official creature libraryNo probability published
HellhoundNamed by the official creature libraryNo probability published
HydraNamed by the official creature libraryNo probability published
ImperialNamed by the official creature libraryNo probability published
JuggernautNamed by the official creature libraryNo probability published
Killer CaimanNamed by the official creature libraryNo probability published
LionNamed by the official creature libraryNo probability published
MammothNamed by the official creature libraryNo probability published
Minotaur AmazonNamed by the official creature libraryNo probability published
Minotaur Cult FollowerNamed by the official creature libraryNo probability published
Minotaur Cult ProphetNamed by the official creature libraryNo probability published
Misguided ThiefNamed by the official creature libraryNo probability published
NightmareNamed by the official creature libraryNo probability published
Noble LionNamed by the official creature libraryNo probability published
OmnivoraNamed by the official creature libraryNo probability published
Orc BerserkerNamed by the official creature libraryNo probability published
Orc Cult InquisitorNamed by the official creature libraryNo probability published
ParderNamed by the official creature libraryNo probability published
Polar BearNamed by the official creature libraryNo probability published
Ragged Rabid WolfNamed by the official creature libraryNo probability published
Roaring LionNamed by the official creature libraryNo probability published
RotwormNamed by the official creature libraryNo probability published
SmugglerNamed by the official creature libraryNo probability published
StagNamed by the official creature libraryNo probability published
ThanatursuseNamed by the official creature libraryNo probability published
War WolfNamed by the official creature libraryNo probability published
WerebearNamed by the official creature libraryNo probability published
WerelionessNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Ham against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Ham into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Ham behavior.

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hamTFS 1.6General items