Equipment & Itemssource backed9 minute read

Meat

Meat is documented as general items across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence6 primary references

At a glance

Quick facts

Classification
General items
Identifiers
1 across 1 XML definitions
Item ID reference
2666
Defined attributes
2
TFS loot sources
108
Official loot mentions
63
Source profile
TFS 1.6

Meat in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Meat, the second story begins with item ID 2666, 1 source definition, and Showcount and Weight.

Meat belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Deadeye Devious is the clearest configured acquisition lead for Meat in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Meat identity and identifiers

Meat appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Meat source variants
Item ID or rangeArticleVariant attributes
2666Not specifiedWeight: 13.00 oz (1300 source units); Showcount: No

Attributes and mechanical meaning

Meat is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Meat normalized attributes
AttributeSource valueCoverage
ShowcountNoDefined on 1 source entry
Weight13.00 oz (1300 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Meat is referenced by 108 configured TFS monster loot entries and 63 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Meat monster loot references
MonsterBase chanceMaximum countSource units
Deadeye Devious100.00%1100000/100,000
Silver Rabbit85.00%285000/100,000
Rabbit82.00%282000/100,000
Deer80.41%180405/100,000
Yeti71.26%171264/100,000
Tiquandas Revenge70.21%170213/100,000
Sheep70.00%470000/100,000
Wolf70.00%270000/100,000
Panda69.14%169144/100,000
Pig65.00%465000/100,000
Black Sheep55.38%555380/100,000
Crystal Wolf52.00%452000/100,000
Ghoulish Hyaena51.06%351060/100,000
Draken Abomination50.45%450450/100,000
Nightmare Scion50.39%150392/100,000
Polar Bear50.36%150363/100,000
Cyclops Drone50.30%150295/100,000
Cyclops Smith50.25%150252/100,000
Bullwark50.00%150000/100,000
The Old Whopper49.95%149950/100,000
Terror Bird48.00%348000/100,000
Fox47.50%147496/100,000
Lion45.33%145327/100,000
Misguided Bully45.05%145048/100,000
Misguided Thief44.90%144896/100,000
Gloom Wolf40.93%140928/100,000
Terrified Elephant40.84%140845/100,000
Elephant40.49%140494/100,000
Mammoth40.28%140278/100,000
Scarab40.00%240000/100,000
Bear39.96%139964/100,000
Destroyer39.28%139280/100,000
Gnarlhound39.08%339075/100,000
Dromedary36.00%236000/100,000
Tiger35.19%435190/100,000
Water Buffalo34.57%134573/100,000
Thornfire Wolf34.00%134000/100,000
Hyaena30.86%230860/100,000
Draken Spellweaver30.40%130400/100,000
Orc Spearman30.39%130387/100,000
Draken Elite30.18%130175/100,000
Draken Warmaster30.16%130158/100,000
Valkyrie30.10%130100/100,000
Winter Wolf30.00%230000/100,000
Behemoth29.64%129641/100,000
Mutated Tiger29.50%229500/100,000
Cyclops29.09%129087/100,000
General Murius26.67%126667/100,000
Animated Cyclops26.47%126471/100,000
Roaring Lion25.33%125326/100,000
Noble Lion25.28%125278/100,000
Fury25.00%125000/100,000
Midnight Panther25.00%425000/100,000
The Big Bad One25.00%425000/100,000
Forest Fury24.98%124975/100,000
Orc Marauder24.60%124600/100,000
Orc Rider24.15%124151/100,000
Stonecracker23.81%123810/100,000
Animated Ogre Brute23.53%123529/100,000
Animated Rotworm22.22%122222/100,000
Marsh Stalker20.36%220360/100,000
Elder Forest Fury20.09%120086/100,000
Rotworm20.01%120006/100,000
Donkey20.00%220000/100,000
Furious Orc Berserker20.00%220000/100,000
Kraknaknork20.00%220000/100,000
Xenia20.00%320000/100,000
Deepworm19.42%119418/100,000
Gladiator19.00%119000/100,000
Rottie The Rotworm15.79%115789/100,000
The Horned Fox15.63%115625/100,000
Troll15.43%115431/100,000
Orc Warrior15.37%115373/100,000
Larva15.00%115000/100,000
Ogre Brute14.92%214920/100,000
Troll Guard14.00%214000/100,000
Young Troll14.00%114000/100,000
Cult Believer12.88%112877/100,000
Warlord Ruzad12.50%112500/100,000
Vicious Squire11.77%111771/100,000
Cult Enforcer11.04%111045/100,000
Cult Scholar10.47%110468/100,000
Twisted Shaper10.26%110256/100,000
Ogre Ruffian10.06%110063/100,000
Troll Champion9.96%19962/100,000
Crazed Beggar9.85%19850/100,000
Broken Shaper9.72%19722/100,000
Orc9.61%19613/100,000
Carrion Worm9.46%29460/100,000
Hero8.59%18585/100,000
Vile Grandmaster7.97%17971/100,000
Depowered Minotaur7.87%17865/100,000
Minotaur Cult Follower7.70%17701/100,000
Renegade Knight7.62%17615/100,000
Minotaur Cult Prophet7.58%17581/100,000
Execowtioner7.23%17230/100,000
Minotaur Amazon6.76%16756/100,000
Moohtant6.52%16520/100,000
Starving Wolf5.30%25300/100,000
Animated Moohtant5.26%15263/100,000
Orc Cult Minion5.20%15201/100,000
Minotaur5.00%15000/100,000
Minotaur Archer4.95%14952/100,000
Frost Giant4.92%14919/100,000
Biting Book3.70%13704/100,000
Dwarf Miner3.70%13704/100,000
Chicken2.12%22120/100,000
Big Boss Trolliver1.50%31500/100,000
Meat current official loot mentions
CreatureEvidenceDrop chance
BearNamed by the official creature libraryNo probability published
BehemothNamed by the official creature libraryNo probability published
Broken ShaperNamed by the official creature libraryNo probability published
Carrion WormNamed by the official creature libraryNo probability published
Crazed BeggarNamed by the official creature libraryNo probability published
Cult BelieverNamed by the official creature libraryNo probability published
Cult EnforcerNamed by the official creature libraryNo probability published
Cult ScholarNamed by the official creature libraryNo probability published
CyclopsNamed by the official creature libraryNo probability published
Cyclops DroneNamed by the official creature libraryNo probability published
Cyclops SmithNamed by the official creature libraryNo probability published
DeepwormNamed by the official creature libraryNo probability published
DeerNamed by the official creature libraryNo probability published
DestroyerNamed by the official creature libraryNo probability published
Draken AbominationNamed by the official creature libraryNo probability published
Draken EliteNamed by the official creature libraryNo probability published
Draken SpellweaverNamed by the official creature libraryNo probability published
Draken WarmasterNamed by the official creature libraryNo probability published
DromedaryNamed by the official creature libraryNo probability published
ElephantNamed by the official creature libraryNo probability published
Forest FuryNamed by the official creature libraryNo probability published
FoxNamed by the official creature libraryNo probability published
GladiatorNamed by the official creature libraryNo probability published
Gloom WolfNamed by the official creature libraryNo probability published
GnarlhoundNamed by the official creature libraryNo probability published
Jungle MoaNamed by the official creature libraryNo probability published
LionNamed by the official creature libraryNo probability published
MammothNamed by the official creature libraryNo probability published
Marsh StalkerNamed by the official creature libraryNo probability published
Midnight PantherNamed by the official creature libraryNo probability published
Misguided BullyNamed by the official creature libraryNo probability published
Misguided ThiefNamed by the official creature libraryNo probability published
Mutated TigerNamed by the official creature libraryNo probability published
Nightmare ScionNamed by the official creature libraryNo probability published
Ogre BruteNamed by the official creature libraryNo probability published
Ogre RuffianNamed by the official creature libraryNo probability published
OrcNamed by the official creature libraryNo probability published
Orc MarauderNamed by the official creature libraryNo probability published
Orc RiderNamed by the official creature libraryNo probability published
Orc SpearmanNamed by the official creature libraryNo probability published
Orc WarriorNamed by the official creature libraryNo probability published
PigNamed by the official creature libraryNo probability published
Polar BearNamed by the official creature libraryNo probability published
Rabid WolfNamed by the official creature libraryNo probability published
Ragged Rabid WolfNamed by the official creature libraryNo probability published
Roaring LionNamed by the official creature libraryNo probability published
RotwormNamed by the official creature libraryNo probability published
ScarabNamed by the official creature libraryNo probability published
SheepNamed by the official creature libraryNo probability published
StagNamed by the official creature libraryNo probability published
Terror BirdNamed by the official creature libraryNo probability published
ThanatursuseNamed by the official creature libraryNo probability published
TrollNamed by the official creature libraryNo probability published
Troll ChampionNamed by the official creature libraryNo probability published
Twisted ShaperNamed by the official creature libraryNo probability published
Usurper ArcherNamed by the official creature libraryNo probability published
Usurper KnightNamed by the official creature libraryNo probability published
ValkyrieNamed by the official creature libraryNo probability published
Vicious SquireNamed by the official creature libraryNo probability published
Vile GrandmasterNamed by the official creature libraryNo probability published
WerehyaenaNamed by the official creature libraryNo probability published
WerelionessNamed by the official creature libraryNo probability published
WolfNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Meat against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Meat into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Meat behavior.

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meatTFS 1.6General items