Bestiary & Monsterssource backed9 minute read

Cave Devourer

Cave Devourer is a TFS 1.6 creature profile with 4,500 health, 2,380 experience, 3 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
4,500
Experience
2,380
Speed
240
Race
venom
Attacks
3
Loot entries
13
Bestiary class
Vermin
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Cave Devourer encounter

Cave Devourer tells its story in pressure and reward: 4,500 health to overcome, 2,380 base experience to earn, and 3 configured attack entries and a largest raw XML bound of 400 to read before the first pull.

Cave Devourer's clearest weakness lead is Fire. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

cave devourer eyes has the strongest configured loot roll on Cave Devourer's TFS table at 18.85%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Cave Devourer statistics and identity

Cave Devourer is defined with 4,500 maximum health, 2,380 base experience, and speed 240 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 4,500 hitpoints and 3,380, so differences remain visible instead of being silently merged.

Cave Devourer core statistics
StatisticValueInterpretation
Maximum health4,500Configured health pool
Base experience2,380Award before external multipliers
Speed240Engine movement-speed input
RacevenomCorpse and effect classification
Race ID1544Bestiary or protocol reference when present
Maximum configured attack bound400Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints4,500Current official profile
Official-library experience3,380Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Fire in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Cave Devourer behavior flags
FlagConfigured value
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Cave Devourer has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Cave Devourer configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute
Death15% per 2 seconds70-1603Area Effect: mortarea
Fire15% per 2 seconds90-1603Area Effect: fire

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Cave Devourer defensive profile
Defense layerValueMeaning
Armor40Base defense profile
Fire-20%Vulnerability
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
FireWeakCurrent official library category; no percentage published

Complete configured loot table

Cave Devourer contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Cave Devourer loot
ItemItem IDBase chanceMaximum count
cave devourer eyes3025518.85%1
cave devourer maw3025618.43%1
cave devourer legs3025714.69%1
crystalline arrow1830414.38%40
slime heart2356511.43%4
green crystal shard184157.42%1
small enchanted ruby77606.88%1
blue crystal shard184136.31%1
small enchanted sapphire77596.16%1
cyan crystal fragment184195.74%1
violet crystal shard184144.28%1
stealth ring21651.99%1
suspicious device303091.34%1
Cave Devourer current official named loot
ItemOfficial evidenceProbability
cave devourer eyesNamed lootNo exact chance published
cave devourer legsNamed lootNo exact chance published
cave devourer mawsNamed lootNo exact chance published
crystalline arrowsNamed lootNo exact chance published
slime heartsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Cave Devourer must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Cave DevourerVerminvenom