Equipment & Itemssource backed7 minute read

Stealth ring

Stealth ring is documented as equipment across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Equipment
Identifiers
2 across 2 XML definitions
Item ID reference
2165, 2202
Defined attributes
11
TFS loot sources
47
Official loot mentions
0
Source profile
TFS 1.6

Stealth ring in the hands of a player

The useful question about Stealth ring is not merely "what is its ID?" The registry answers with 2 identifiers beginning with 2165, then adds Decay To, Duration, Invisible, Showattributes, and Showduration and a equipment role that still depends on the deployed ruleset.

Stealth ring earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.

Zamulosh is the clearest configured acquisition lead for Stealth ring in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Stealth ring identity and identifiers

Stealth ring appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Stealth ring source variants
Item ID or rangeArticleVariant attributes
2165aWeight: 1.00 oz (100 source units); Slot Type: ring; Transform Equip To: 2202; Stopduration: Yes; Showduration: Yes; Supply: Yes
2202aWeight: 1.00 oz (100 source units); Slot Type: ring; Decay To: No; Transform De Equip To: 2165; Duration: 600; Showduration: Yes; Invisible: Yes; Showattributes: Yes

Attributes and mechanical meaning

Stealth ring is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Stealth ring normalized attributes
AttributeSource valueCoverage
Decay ToNoDefined on 1 source entries
Duration600Defined on 1 source entries
InvisibleYesDefined on 1 source entries
ShowattributesYesDefined on 1 source entries
ShowdurationYesDefined on 2 source entries
Slot TyperingDefined on 2 source entries
StopdurationYesDefined on 1 source entries
SupplyYesDefined on 1 source entries
Transform De Equip To2165Defined on 1 source entries
Transform Equip To2202Defined on 1 source entries
Weight1.00 oz (100 source units)Defined on 2 source entries

Acquisition and recorded loot sources

Stealth ring is referenced by 47 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Stealth ring monster loot references
MonsterBase chanceMaximum countSource units
Zamulosh100.00%1100000/100,000
The Old Widow33.33%133333/100,000
Captain Jones20.00%120000/100,000
Latrivan19.54%119535/100,000
Morgaroth18.18%118182/100,000
Ghazbaran12.50%112500/100,000
The Pale Count10.00%110000/100,000
Apocalypse9.50%19500/100,000
Bazir9.50%19500/100,000
Freegoiz9.50%19500/100,000
Infernatil9.50%19500/100,000
Verminor9.50%19500/100,000
Black Vixen8.74%18736/100,000
Shaburak Prince5.00%15000/100,000
Raging Mage4.73%14734/100,000
The Imperor4.55%14555/100,000
Askarak Prince4.54%14545/100,000
Omruc3.13%13125/100,000
Diabolic Imp2.74%12739/100,000
Renegade Quara Mantassin2.66%12658/100,000
Minotaur Hunter2.40%12400/100,000
Demon2.39%12391/100,000
Cave Devourer1.99%11989/100,000
Silencer1.53%11534/100,000
Demon Outcast1.40%11397/100,000
Enfeebled Silencer1.32%11318/100,000
Quara Mantassin1.10%11100/100,000
Pooka1.03%11029/100,000
Young Sea Serpent1.00%11000/100,000
Undead Elite Gladiator0.960%1960/100,000
Brimstone Bug0.892%1892/100,000
Koshei The Deathless0.888%1888/100,000
Twisted Pooka0.805%1805/100,000
Phantasm0.800%1800/100,000
Burning Book0.728%1728/100,000
Quara Mantassin Scout0.711%1711/100,000
Pirate Ghost0.650%1650/100,000
Mutated Rat0.562%1562/100,000
Troll Legionnaire0.560%1560/100,000
Golden Servant0.478%1478/100,000
Sea Serpent0.400%1400/100,000
Golden Servant Replica0.301%1301/100,000
Spectre0.190%1190/100,000
Ghost0.180%1180/100,000
Tarnished Spirit0.180%1180/100,000
Orc Warlord0.117%1117/100,000
Undead Gladiator0.048%148/100,000

Progression, use, and comparison

Evaluate Stealth ring against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Stealth ring into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Stealth ring behavior.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

stealth ringTFS 1.6Equipment