Bestiary & Monsterssource backed9 minute read

Diremaw

Diremaw is a TFS 1.6 creature profile with 3,600 health, 2,500 experience, 3 configured attacks, and 15 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
3,600
Experience
2,500
Speed
300
Race
blood
Attacks
3
Loot entries
15
Bestiary class
Vermin
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Diremaw encounter

Before a player meets Diremaw on the map, the source profile already sketches the encounter: 3,600 health, 2,500 experience, 3 configured attack entries and a largest raw XML bound of 310, and no single movement flag that tells the whole encounter story.

Diremaw's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Ice, while Earth carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

ham has the strongest configured loot roll on Diremaw's TFS table at 41.11%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Diremaw statistics and identity

Diremaw is defined with 3,600 maximum health, 2,500 base experience, and speed 300 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 3,600 hitpoints and 2,770, so differences remain visible instead of being silently merged.

Diremaw core statistics
StatisticValueInterpretation
Maximum health3,600Configured health pool
Base experience2,500Award before external multipliers
Speed300Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1532Bestiary or protocol reference when present
Maximum configured attack bound310Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints3,600Current official profile
Official-library experience2,770Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Ice in this profile. Positive element modifiers reduce incoming Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Diremaw behavior flags
FlagConfigured value
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

Diremaw has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Diremaw configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
Earth25% per 2 seconds150-2007Shoot Effect: poison; Area Effect: poison
Earth25% per 2 seconds150-2507Shoot Effect: poison; Area Effect: poff
Poisoncondition21% per 2 seconds200-3104Area Effect: greenbubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Diremaw defensive profile
Defense layerValueMeaning
Armor71Base defense profile
Earth20%Resistance
Ice-20%Vulnerability
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published

Complete configured loot table

Diremaw contains 15 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Diremaw loot
ItemItem IDBase chanceMaximum count
ham267141.11%1
diremaw brainpan3025324.38%1
poisonous slime1055711.46%1
diremaw legs302549.71%1
blue crystal shard184139.41%1
onyx chip248498.35%3
violet crystal shard184148.33%1
green crystal shard184158.02%1
small emerald21494.67%2
giant shimmering pearl (green)76323.10%1
gold ingot99713.06%1
small enchanted emerald77613.00%2
suspicious device303091.55%1
mycological bow184540.081%1
mushroom backpack183930.054%1
Diremaw current official named loot
ItemOfficial evidenceProbability
blue crystal shardsNamed lootNo exact chance published
diremaw brainpansNamed lootNo exact chance published
diremaw legsNamed lootNo exact chance published
hamNamed lootNo exact chance published
poisonous slimeNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Diremaw must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

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