Bestiary & Monsterssource backed8 minute read

Countess Sorrow

Countess Sorrow is a TFS 1.6 creature profile with 6,500 health, 13,000 experience, 4 configured attacks, and 1 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
6,500
Experience
13,000
Speed
250
Race
undead
Attacks
4
Loot entries
1
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Countess Sorrow encounter

On paper, Countess Sorrow is 6,500 health and 13,000 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 400, 2 summon rule entries, and the terrain around the spawn.

Countess Sorrow's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Countess Sorrow's frozen tear has the strongest configured loot roll on Countess Sorrow's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Countess Sorrow statistics and identity

Countess Sorrow is defined with 6,500 maximum health, 13,000 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Countess Sorrow core statistics
StatisticValueInterpretation
Maximum health6,500Configured health pool
Base experience13,000Award before external multipliers
Speed250Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound400Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Countess Sorrow is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 2 summon rule entries, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Countess Sorrow behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
IsbossYes
Countess Sorrow summon rules
SummonChanceIntervalLimit
Phantasm20%2 secondsDefinition-wide limit
Phantasm Summon20%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Countess Sorrow has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Countess Sorrow configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-360Adjacent or script-definedNo extra XML effect attribute
Earth10% per 1 seconds150-3507Shoot Effect: poison; Area Effect: poison
Poisonfield17% per 1 seconds0-07Shoot Effect: poison
Manadrain25% per 1 seconds100-4007Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Countess Sorrow defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Energy10%Resistance
Ice50%Resistance
Fire-10%Vulnerability
PhysicalImmuneCondition or damage immunity
EarthImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
OutfitImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Countess Sorrow contains 1 flattened loot entry. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Countess Sorrow loot
ItemItem IDBase chanceMaximum count
Countess Sorrow's frozen tearScript-defined100.00%1

Hunting plan and server verification

A safe hunting recommendation for Countess Sorrow must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Countess SorrowTFS 1.6 monstersundead