Bestiary & Monsterssource backed8 minute read

Dracola

Dracola is a TFS 1.6 creature profile with 16,200 health, 11,000 experience, 9 configured attacks, and 3 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
16,200
Experience
11,000
Speed
410
Race
undead
Attacks
9
Loot entries
3
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Dracola encounter

Dracola tells its story in pressure and reward: 16,200 health to overcome, 11,000 base experience to earn, and 9 configured attack entries and a largest raw XML bound of 800 to read before the first pull.

Dracola's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

Dracola's eye has the strongest configured loot roll on Dracola's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dracola statistics and identity

Dracola is defined with 16,200 maximum health, 11,000 base experience, and speed 410 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Dracola core statistics
StatisticValueInterpretation
Maximum health16,200Configured health pool
Base experience11,000Award before external multipliers
Speed410Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound800Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Dracola is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dracola behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableYes
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
RunonhealthNo
IsbossYes

Attack cycle and combat pressure

Dracola has 9 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dracola configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-404Adjacent or script-definedNo extra XML effect attribute
Melee20% per 2 seconds300-3957Shoot Effect: fire; Area Effect: redspark
Physical10% per 3 seconds0-8007Shoot Effect: suddendeath; Area Effect: mortarea
Earth20% per 2 seconds120-3907Shoot Effect: poison; Area Effect: poison
Earth23% per 1 seconds50-1807Shoot Effect: poison; Area Effect: poison
Fire20% per 4 seconds500-6008Area Effect: firearea
Earth20% per 2 seconds200-6858Area Effect: poison
Lifedrain20% per 3 seconds300-6008Area Effect: greenshimmer
Drowncondition20% per 1 seconds0-08Area Effect: poff

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dracola defensive profile
Defense layerValueMeaning
Armor40Base defense profile
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Dracola contains 3 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dracola loot
ItemItem IDBase chanceMaximum count
platinum coinScript-defined20.00%8
demonic essenceScript-defined1.00%4
Dracola's eyeScript-defined100.00%1

Hunting plan and server verification

A safe hunting recommendation for Dracola must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

DracolaTFS 1.6 monstersundead