Bestiary & Monsterssource backed9 minute read

The Ravager

The Ravager is a TFS 1.6 creature profile with 53,500 health, 14,980 experience, 4 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
53,500
Experience
14,980
Speed
340
Race
undead
Attacks
4
Loot entries
10
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Ravager encounter

The Ravager tells its story in pressure and reward: 53,500 health to overcome, 14,980 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 880 to read before the first pull.

The Ravager's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Energy, Earth, and Ice carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

black pearl has the strongest configured loot roll on The Ravager's TFS table at 100.00%, with up to 5 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

The Ravager statistics and identity

The Ravager is defined with 53,500 maximum health, 14,980 base experience, and speed 340 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Ravager core statistics
StatisticValueInterpretation
Maximum health53,500Configured health pool
Base experience14,980Award before external multipliers
Speed340Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound880Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Energy, Earth, Ice damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Ravager behavior flags
FlagConfigured value
IsbossYes
IgnorespawnblockYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

The Ravager has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Ravager configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-400Adjacent or script-definedNo extra XML effect attribute
Death12% per 2 seconds200-7507Shoot Effect: death; Area Effect: mortarea
Death9% per 2 seconds700-8808Area Effect: smallclouds
Lifedrain18% per 2 seconds400-5007Area Effect: smoke

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Ravager defensive profile
Defense layerValueMeaning
Armor25Base defense profile
Energy10%Resistance
Earth1%Resistance
Ice50%Resistance
DeathImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

The Ravager contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

The Ravager loot
ItemItem IDBase chanceMaximum count
black pearl2144100.00%5
platinum coin2152100.00%15
scarab coin2159100.00%4
ancient amulet214233.87%1
great health potion759129.03%4
great mana potion759017.74%4
daramian waraxe24406.45%1
scarab shield25404.84%1
silver brooch21344.84%1
heavily rusted armor98081.61%1

Hunting plan and server verification

A safe hunting recommendation for The Ravager must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The RavagerTFS 1.6 monstersundead