Bestiary & Monsterssource backed9 minute read

Dark Faun

Dark Faun is a TFS 1.6 creature profile with 1,100 health, 900 experience, 4 configured attacks, and 18 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,100
Experience
900
Speed
216
Race
blood
Attacks
4
Loot entries
18
Bestiary class
Fey
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Dark Faun encounter

Before a player meets Dark Faun on the map, the source profile already sketches the encounter: 1,100 health, 900 experience, 4 configured attack entries and a largest raw XML bound of 515, and no single movement flag that tells the whole encounter story.

Dark Faun's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, Fire, and Holy, while Physical, Earth, and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Dark Faun's TFS table at 100.00%, with up to 160 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dark Faun statistics and identity

Dark Faun is defined with 1,100 maximum health, 900 base experience, and speed 216 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,100 hitpoints and 900, so differences remain visible instead of being silently merged.

Dark Faun core statistics
StatisticValueInterpretation
Maximum health1,100Configured health pool
Base experience900Award before external multipliers
Speed216Engine movement-speed input
RacebloodCorpse and effect classification
Race ID1496Bestiary or protocol reference when present
Maximum configured attack bound515Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,100Current official profile
Official-library experience900Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy, Fire, Holy in this profile. Positive element modifiers reduce incoming Physical, Earth, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dark Faun behavior flags
FlagConfigured value
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Dark Faun has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dark Faun configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-515Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds60-1157Shoot Effect: poison; Area Effect: poison
Drunk11% per 2 seconds0-04Area Effect: purplenote
Physical30% per 2 seconds0-1007Shoot Effect: leafstar

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dark Faun defensive profile
Defense layerValueMeaning
Armor50Base defense profile
Physical10%Resistance
Energy-10%Vulnerability
Earth70%Resistance
Fire-5%Vulnerability
Holy-10%Vulnerability
Death40%Resistance
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EarthStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
HolyWeakCurrent official library category; no percentage published

Complete configured loot table

Dark Faun contains 18 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dark Faun loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%160
fairy wings2835015.71%1
strong health potion758812.09%2
shimmering beetles283499.73%1
goat grass27607.49%1
leaf star283916.73%8
cave turnip270395.84%2
small stone12945.12%5
prismatic quartz276185.07%1
dark mushroom27925.00%2
great health potion75913.52%2
panpipes20743.04%1
small enchanted sapphire77592.78%2
wood cape26641.70%1
leaf legs99280.524%1
wooden spellbook283550.374%1
die57920.125%1
mandrake50150.062%1
Dark Faun current official named loot
ItemOfficial evidenceProbability
fairy wingsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
shimmering beetlesNamed lootNo exact chance published
strong health potionsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Dark Faun must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Dark FaunFeyblood