Equipment & Itemssource backed6 minute read

Small stone

Small stone is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
1294
Defined attributes
6
TFS loot sources
25
Official loot mentions
0
Source profile
TFS 1.6

Small stone in the hands of a player

An item name is only the surface. Beneath Small stone sit item ID 1294, a weapons classification, and 6 declared attribute families: Attack, Max Hit Chance, Range, Shoot Type, and Weapon Type.

Small stone carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Muddy Earth Elemental is the clearest configured acquisition lead for Small stone in this profile, with a base roll of 40.00% and a maximum stack of 3. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Small stone identity and identifiers

Small stone appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Small stone source variants
Item ID or rangeArticleVariant attributes
1294aWeight: 3.60 oz (360 source units); Attack: 5; Weapon Type: distance; Shoot Type: smallstone; Max Hit Chance: 76; Range: 4

Attributes and mechanical meaning

Small stone is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Small stone normalized attributes
AttributeSource valueCoverage
Attack5Defined on 1 source entry
Max Hit Chance76Defined on 1 source entry
Range4Defined on 1 source entry
Shoot TypesmallstoneDefined on 1 source entry
Weapon TypedistanceDefined on 1 source entry
Weight3.60 oz (360 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Small stone is referenced by 25 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Small stone monster loot references
MonsterBase chanceMaximum countSource units
Muddy Earth Elemental40.00%340000/100,000
Eternal Guardian30.27%1030268/100,000
Sibang29.97%329967/100,000
Massive Earth Elemental25.28%1025280/100,000
Goblin Scavenger24.94%224937/100,000
Jagged Earth Elemental24.92%1024919/100,000
Cursed Book19.11%1019107/100,000
Gargoyle15.80%1015800/100,000
Demon15.27%115265/100,000
Goblin15.27%115265/100,000
Stone Golem12.85%412849/100,000
Goblin Assassin10.62%310620/100,000
Frost Giantess10.40%310397/100,000
Clay Guardian10.00%1010000/100,000
Earth Elemental10.00%1010000/100,000
Animated Ogre Brute5.88%35882/100,000
Raxias5.71%45714/100,000
Faun5.39%55392/100,000
Pooka5.15%55147/100,000
Dark Faun5.12%55117/100,000
Ogre Brute4.98%54980/100,000
Arctic Faun4.93%24935/100,000
Twisted Pooka4.79%54787/100,000
Grorlam3.85%33846/100,000
Museum Stone Golem3.57%23571/100,000

Progression, use, and comparison

Evaluate Small stone against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Small stone into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Small stone behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

small stoneTFS 1.6Weapons