At a glance
Quick facts
- Classification
- Weapons
- Identifiers
- 1 across 1 XML definitions
- Item ID reference
- 1294
- Defined attributes
- 6
- TFS loot sources
- 25
- Official loot mentions
- 0
- Source profile
- TFS 1.6
Small stone in the hands of a player
An item name is only the surface. Beneath Small stone sit item ID 1294, a weapons classification, and 6 declared attribute families: Attack, Max Hit Chance, Range, Shoot Type, and Weapon Type.
Small stone carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.
Muddy Earth Elemental is the clearest configured acquisition lead for Small stone in this profile, with a base roll of 40.00% and a maximum stack of 3. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Small stone identity and identifiers
Small stone appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 1294 | a | Weight: 3.60 oz (360 source units); Attack: 5; Weapon Type: distance; Shoot Type: smallstone; Max Hit Chance: 76; Range: 4 |
Attributes and mechanical meaning
Small stone is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Attack | 5 | Defined on 1 source entry |
| Max Hit Chance | 76 | Defined on 1 source entry |
| Range | 4 | Defined on 1 source entry |
| Shoot Type | smallstone | Defined on 1 source entry |
| Weapon Type | distance | Defined on 1 source entry |
| Weight | 3.60 oz (360 source units) | Defined on 1 source entry |
Acquisition and recorded loot sources
Small stone is referenced by 25 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Muddy Earth Elemental | 40.00% | 3 | 40000/100,000 |
| Eternal Guardian | 30.27% | 10 | 30268/100,000 |
| Sibang | 29.97% | 3 | 29967/100,000 |
| Massive Earth Elemental | 25.28% | 10 | 25280/100,000 |
| Goblin Scavenger | 24.94% | 2 | 24937/100,000 |
| Jagged Earth Elemental | 24.92% | 10 | 24919/100,000 |
| Cursed Book | 19.11% | 10 | 19107/100,000 |
| Gargoyle | 15.80% | 10 | 15800/100,000 |
| Demon | 15.27% | 1 | 15265/100,000 |
| Goblin | 15.27% | 1 | 15265/100,000 |
| Stone Golem | 12.85% | 4 | 12849/100,000 |
| Goblin Assassin | 10.62% | 3 | 10620/100,000 |
| Frost Giantess | 10.40% | 3 | 10397/100,000 |
| Clay Guardian | 10.00% | 10 | 10000/100,000 |
| Earth Elemental | 10.00% | 10 | 10000/100,000 |
| Animated Ogre Brute | 5.88% | 3 | 5882/100,000 |
| Raxias | 5.71% | 4 | 5714/100,000 |
| Faun | 5.39% | 5 | 5392/100,000 |
| Pooka | 5.15% | 5 | 5147/100,000 |
| Dark Faun | 5.12% | 5 | 5117/100,000 |
| Ogre Brute | 4.98% | 5 | 4980/100,000 |
| Arctic Faun | 4.93% | 2 | 4935/100,000 |
| Twisted Pooka | 4.79% | 5 | 4787/100,000 |
| Grorlam | 3.85% | 3 | 3846/100,000 |
| Museum Stone Golem | 3.57% | 2 | 3571/100,000 |
Progression, use, and comparison
Evaluate Small stone against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Small stone into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Small stone behavior.
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