Bestiary & Monsterssource backed8 minute read

Midnight Panther

Midnight Panther is a TFS 1.6 creature profile with 1,200 health, 900 experience, 2 configured attacks, and 5 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,200
Experience
900
Speed
250
Race
blood
Attacks
2
Loot entries
5
Bestiary class
Magical
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Midnight Panther encounter

On paper, Midnight Panther is 1,200 health and 900 experience. In a corridor, those numbers gain teeth through 2 configured attack entries and a largest raw XML bound of 215, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Midnight Panther's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Death, while Fire carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Midnight Panther's TFS table at 100.00%, with up to 57 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Midnight Panther statistics and identity

Midnight Panther is defined with 1,200 maximum health, 900 base experience, and speed 250 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,200 hitpoints and 900, so differences remain visible instead of being silently merged.

Midnight Panther core statistics
StatisticValueInterpretation
Maximum health1,200Configured health pool
Base experience900Award before external multipliers
Speed250Engine movement-speed input
RacebloodCorpse and effect classification
Race ID698Bestiary or protocol reference when present
Maximum configured attack bound215Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,200Current official profile
Official-library experience900Current official profile

Behavior, targeting, and movement

Midnight Panther is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Death in this profile. Positive element modifiers reduce incoming Fire damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Midnight Panther behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack80
RunonhealthNo

Attack cycle and combat pressure

Midnight Panther has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Midnight Panther configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-90Adjacent or script-definedNo extra XML effect attribute
Energy15% per 2 seconds75-2157Shoot Effect: energy; Area Effect: energyarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Midnight Panther defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Death-1%Vulnerability
Fire1%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EnergyImmuneCondition or damage immunity
FireStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EnergyImmuneCurrent official library category

Complete configured loot table

Midnight Panther contains 5 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Midnight Panther loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%57
life ringScript-defined12.50%1
meatScript-defined25.00%4
panther headScript-defined12.50%1
panther pawScript-defined100.00%1
Midnight Panther current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
meatNamed lootNo exact chance published
panther headsNamed lootNo exact chance published
panther pawsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Midnight Panther must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Midnight PantherMagicalblood