Bestiary & Monsterssource backed8 minute read

Deep Terror

Deep Terror is a TFS 1.6 creature profile with 100,000 health, 35,000 experience, 4 configured attacks, and 2 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
100,000
Experience
35,000
Speed
200
Race
blood
Attacks
4
Loot entries
2
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Deep Terror encounter

On paper, Deep Terror is 100,000 health and 35,000 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 1000, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Deep Terror's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is no published elemental weakness, while Death carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

glooth bag has the strongest configured loot roll on Deep Terror's TFS table at 100.00%, with up to 2 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Deep Terror statistics and identity

Deep Terror is defined with 100,000 maximum health, 35,000 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Deep Terror core statistics
StatisticValueInterpretation
Maximum health100,000Configured health pool
Base experience35,000Award before external multipliers
Speed200Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Positive element modifiers reduce incoming Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Deep Terror behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Deep Terror has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Deep Terror configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-945Adjacent or script-definedNo extra XML effect attribute
Physical32% per 2 seconds200-4008Area Effect: carniphila
Poison19% per 2 seconds300-7007Shoot Effect: poison; Area Effect: carniphila
Physical25% per 2 seconds500-10007Area Effect: groundshaker

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Deep Terror defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Death10%Resistance
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Deep Terror contains 2 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Deep Terror loot
ItemItem IDBase chanceMaximum count
glooth bag23574100.00%2
gold ingot9971100.00%1

Hunting plan and server verification

A safe hunting recommendation for Deep Terror must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Deep TerrorTFS 1.6 monstersblood