Bestiary & Monsterssource backed9 minute read

The Duke Of The Depths

The Duke Of The Depths is a TFS 1.6 creature profile with 50,000 health, 40,000 experience, 5 configured attacks, and 28 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
50,000
Experience
40,000
Speed
270
Race
blood
Attacks
5
Loot entries
28
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the The Duke Of The Depths encounter

A bestiary number becomes meaningful only when it changes a decision. The Duke Of The Depths brings 50,000 health, 40,000 base experience, 5 configured attack entries and a largest raw XML bound of 1000, and no single movement flag that tells the whole encounter story.

The Duke Of The Depths's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

heavy crystal fragment has the strongest configured loot roll on The Duke Of The Depths's TFS table at 100.00%, with up to 1 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

The Duke Of The Depths statistics and identity

The Duke Of The Depths is defined with 50,000 maximum health, 40,000 base experience, and speed 270 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

The Duke Of The Depths core statistics
StatisticValueInterpretation
Maximum health50,000Configured health pool
Base experience40,000Award before external multipliers
Speed270Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1000Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

The Duke Of The Depths behavior flags
FlagConfigured value
IsbossYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyYes
CanwalkonfireYes
CanwalkonpoisonYes

Attack cycle and combat pressure

The Duke Of The Depths has 5 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

The Duke Of The Depths configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-800Adjacent or script-definedNo extra XML effect attribute
Fire15% per 2 seconds0-10003Area Effect: firearea
Fire20% per 2 seconds0-10003Area Effect: fire
Physical15% per 2 seconds135-10002Area Effect: explosionarea
Physical15% per 2 seconds0-10008Area Effect: blackspark

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

The Duke Of The Depths defensive profile
Defense layerValueMeaning
Armor30Base defense profile
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

The Duke Of The Depths contains 28 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

The Duke Of The Depths loot
ItemItem IDBase chanceMaximum count
heavy crystal fragment30165100.00%1
mastermind potion7440100.00%3
platinum coin2152100.00%76
stone skin amulet2197100.00%1
fire axe243285.71%1
fire sword239285.71%1
great mana potion759071.43%17
blue gem215857.14%1
great spirit potion847257.14%17
luminous orb1241057.14%1
blue crystal shard1841342.86%7
gold token2537742.86%1
slightly rusted helmet982242.86%1
ultimate health potion847342.86%16
wand of inferno218742.86%1
pristine worm head3027428.57%1
small amethyst215028.57%15
small ruby214728.57%18
small topaz997028.57%20
damaged worm head3027614.29%1
giant tentacle3027514.29%1
green gem215514.29%1
huge chunk of crude iron589214.29%1
magic sulphur590414.29%1
red gem215614.29%1
slightly rusted shield981614.29%1
small emerald214914.29%5
violet gem215314.29%1

Hunting plan and server verification

A safe hunting recommendation for The Duke Of The Depths must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

The Duke Of The DepthsTFS 1.6 monstersblood