Bestiary & Monsterssource backed9 minute read

Deepling Tyrant

Deepling Tyrant is a TFS 1.6 creature profile with 4,900 health, 4,200 experience, 3 configured attacks, and 13 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
4,900
Experience
4,200
Speed
260
Race
blood
Attacks
3
Loot entries
13
Bestiary class
Aquatic
Reference profile
TFS 1.6

Reading the Deepling Tyrant encounter

Before a player meets Deepling Tyrant on the map, the source profile already sketches the encounter: 4,900 health, 4,200 experience, 3 configured attack entries and a largest raw XML bound of 501, and a flee threshold of 20 health.

Deepling Tyrant's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Deepling Tyrant's TFS table at 100.00%, with up to 97 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Deepling Tyrant statistics and identity

Deepling Tyrant is defined with 4,900 maximum health, 4,200 base experience, and speed 260 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Deepling Tyrant core statistics
StatisticValueInterpretation
Maximum health4,900Configured health pool
Base experience4,200Award before external multipliers
Speed260Engine movement-speed input
RacebloodCorpse and effect classification
Race ID861Bestiary or protocol reference when present
Maximum configured attack bound501Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Deepling Tyrant is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. It begins trying to flee below 20 health, which can lengthen the final portion of a kill if paths remain open. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Deepling Tyrant behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableYes
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack70
Runonhealth20
CanwalkonenergyNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Deepling Tyrant has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Deepling Tyrant configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-501Adjacent or script-definedNo extra XML effect attribute
Physical20% per 2 seconds0-3757Shoot Effect: whirlwindsword
Drown15% per 2 seconds180-2157Shoot Effect: spear; Area Effect: bluebubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Deepling Tyrant defensive profile
Defense layerValueMeaning
Armor45Base defense profile
InvisibleImmuneCondition or damage immunity
IceImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
DrownImmuneCondition or damage immunity
FireImmuneCondition or damage immunity

Complete configured loot table

Deepling Tyrant contains 13 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Deepling Tyrant loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined100.00%97
gold coinScript-defined100.00%97
platinum coinScript-defined70.00%4
great mana potionScript-defined32.64%3
great health potionScript-defined33.43%3
eye of a deeplingScript-defined28.85%1
deepling guard belt buckleScript-defined23.10%1
deepling breaktime snackScript-defined34.77%1
guardian axeScript-defined1.42%1
deepling clawScript-defined29.96%1
foxtailScript-defined0.080%1
deepling backpackScript-defined0.510%1
deepling squelcherScript-defined1.54%1

Hunting plan and server verification

A safe hunting recommendation for Deepling Tyrant must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Deepling TyrantAquaticblood