Bestiary & Monsterssource backed9 minute read

Devourer

Devourer is a TFS 1.6 creature profile with 1,900 health, 1,755 experience, 6 configured attacks, and 20 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
1,900
Experience
1,755
Speed
200
Race
venom
Attacks
6
Loot entries
20
Bestiary class
Slime
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Devourer encounter

A bestiary number becomes meaningful only when it changes a decision. Devourer brings 1,900 health, 1,755 base experience, 6 configured attack entries and a largest raw XML bound of 260, and no single movement flag that tells the whole encounter story.

Devourer's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Energy, while Ice and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Devourer's TFS table at 99.44%, with up to 165 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Devourer statistics and identity

Devourer is defined with 1,900 maximum health, 1,755 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 1,900 hitpoints and 1,755, so differences remain visible instead of being silently merged.

Devourer core statistics
StatisticValueInterpretation
Maximum health1,900Configured health pool
Base experience1,755Award before external multipliers
Speed200Engine movement-speed input
RacevenomCorpse and effect classification
Race ID1056Bestiary or protocol reference when present
Maximum configured attack bound260Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints1,900Current official profile
Official-library experience1,755Current official profile

Behavior, targeting, and movement

Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Energy in this profile. Positive element modifiers reduce incoming Ice, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Devourer behavior flags
FlagConfigured value
IgnorespawnblockYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonYes

Attack cycle and combat pressure

Devourer has 6 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Devourer configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-260Adjacent or script-definedNo extra XML effect attribute
Lifedrain10% per 2 seconds40-1257Shoot Effect: poison; Area Effect: redshimmer
Earth8% per 2 seconds50-1607Shoot Effect: poison; Area Effect: greenbubble
Speed9% per 2 seconds0-07Shoot Effect: poison; Area Effect: greenbubble
Earth11% per 2 seconds50-1501Area Effect: smoke
Earth7% per 2 seconds120-1354Area Effect: greenbubble

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Devourer defensive profile
Defense layerValueMeaning
Armor45Base defense profile
Energy-5%Vulnerability
Ice15%Resistance
Death10%Resistance
EarthImmuneCondition or damage immunity
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
EnergyWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Devourer contains 20 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Devourer loot
ItemItem IDBase chanceMaximum count
gold coin214899.44%165
platinum coin215255.67%2
glob of glooth2355312.88%1
small ruby21475.80%3
small emerald21495.75%3
small topaz99705.51%3
small amethyst21505.41%3
small sapphire21465.25%3
small diamond21455.14%3
glooth axe235512.99%1
glooth club235492.95%1
glooth blade235502.70%1
talon21512.49%1
yellow gem21541.74%1
glooth spear235291.62%1
springsprout rod89121.04%1
glooth amulet235540.682%1
terra rod21810.648%1
glooth cape235350.188%1
green gem21550.051%1
Devourer current official named loot
ItemOfficial evidenceProbability
globs of gloothNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Devourer must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

DevourerSlimevenom