Bestiary & Monsterssource backed9 minute read

Glooth Anemone

Glooth Anemone is a TFS 1.6 creature profile with 2,400 health, 1,800 experience, 4 configured attacks, and 19 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
2,400
Experience
1,800
Speed
180
Race
venom
Attacks
4
Loot entries
19
Bestiary class
Plant
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Glooth Anemone encounter

Before a player meets Glooth Anemone on the map, the source profile already sketches the encounter: 2,400 health, 1,800 experience, 4 configured attack entries and a largest raw XML bound of 200, and 1 summon rule entry.

Glooth Anemone's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, while Energy and Death carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

Item 2148 has the strongest configured loot roll on Glooth Anemone's TFS table at 100.00%, with up to 100 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Glooth Anemone statistics and identity

Glooth Anemone is defined with 2,400 maximum health, 1,800 base experience, and speed 180 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 2,400 hitpoints and 1,755, so differences remain visible instead of being silently merged.

Glooth Anemone core statistics
StatisticValueInterpretation
Maximum health2,400Configured health pool
Base experience1,800Award before external multipliers
Speed180Engine movement-speed input
RacevenomCorpse and effect classification
Race ID1042Bestiary or protocol reference when present
Maximum configured attack bound200Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints2,400Current official profile
Official-library experience1,755Current official profile

Behavior, targeting, and movement

Glooth Anemone is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Fire in this profile. Positive element modifiers reduce incoming Energy, Death damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Glooth Anemone behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushcreaturesYes
CanpushitemsYes
Staticattack90
TargetdistanceYes
RunonhealthNo
Glooth Anemone summon rules
SummonChanceIntervalLimit
Glooth Blob10%2 secondsDefinition-wide limit

Attack cycle and combat pressure

Glooth Anemone has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Glooth Anemone configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-0Adjacent or script-definedNo extra XML effect attribute
Earth9% per 2 seconds100-2007Shoot Effect: gloothspear; Area Effect: greenspark
Lifedrain7% per 2 seconds50-1007Shoot Effect: poison; Area Effect: redshimmer
Earth10% per 2 seconds0-05Area Effect: redshimmer

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Glooth Anemone defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Energy10%Resistance
Death5%Resistance
Fire-5%Vulnerability
ParalyzeImmuneCondition or damage immunity
LifedrainImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
PoisonImmuneCondition or damage immunity
DeathStrongCurrent official library category; no percentage published
EnergyStrongCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Glooth Anemone contains 19 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Glooth Anemone loot
ItemItem IDBase chanceMaximum count
Item 235152351510.19%1
Item 235682356821.02%1
Item 279627963.18%1
Item 23554235540.320%1
Item 21482148100.00%100
Item 2148214860.00%70
Item 758875886.69%2
Item 758975896.69%2
Item 847384730.960%1
Item 2152215257.32%3
Item 997099709.24%3
Item 214921498.60%3
Item 2147214711.15%3
Item 23534235340.640%1
Item 23543235435.10%1
Item 23550235500.320%1
Item 23549235491.27%1
Item 23551235510.640%1
Item 23529235291.27%1
Glooth Anemone current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
platinum coinsNamed lootNo exact chance published
slimy leaf tentaclesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Glooth Anemone must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Glooth AnemonePlantvenom