Bestiary & Monsterssource backed8 minute read

Diblis The Fair

Diblis The Fair is a TFS 1.6 creature profile with 1,500 health, 1,800 experience, 2 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
1,500
Experience
1,800
Speed
280
Race
undead
Attacks
2
Loot entries
10
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Diblis The Fair encounter

Diblis The Fair tells its story in pressure and reward: 1,500 health to overcome, 1,800 base experience to earn, and 2 configured attack entries and a largest raw XML bound of 380 to read before the first pull.

Diblis The Fair's clearest weakness lead is Energy, Holy, and Fire. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Diblis The Fair's TFS table at 100.00%, with up to 99 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Diblis The Fair statistics and identity

Diblis The Fair is defined with 1,500 maximum health, 1,800 base experience, and speed 280 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Diblis The Fair core statistics
StatisticValueInterpretation
Maximum health1,500Configured health pool
Base experience1,800Award before external multipliers
Speed280Engine movement-speed input
RaceundeadCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound380Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Diblis The Fair is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. The definition includes 1 summon rule entry, so target count and tile control can change during the encounter. Negative element modifiers identify increased incoming damage from Energy, Holy, Fire in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Diblis The Fair behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
RunonhealthNo
IsbossYes
Diblis The Fair summon rules
SummonChanceIntervalLimit
Banshee50%4.5 secondsDefinition-wide limit

Attack cycle and combat pressure

Diblis The Fair has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Diblis The Fair configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-380Adjacent or script-definedNo extra XML effect attribute
Death12% per 1 seconds0-155Adjacent or script-definedArea Effect: mortarea; Shoot Effect: suddendeath

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Diblis The Fair defensive profile
Defense layerValueMeaning
Armor30Base defense profile
Energy-10%Vulnerability
Holy-15%Vulnerability
Fire-10%Vulnerability
LifedrainImmuneCondition or damage immunity
DeathImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity

Complete configured loot table

Diblis The Fair contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Diblis The Fair loot
ItemItem IDBase chanceMaximum count
black pearlScript-defined8.90%2
gold coinScript-defined100.00%99
platinum coinScript-defined50.00%5
ring of healingScript-defined14.11%1
Item 2229222915.00%1
vampire shieldScript-defined2.10%1
strong health potionScript-defined1.50%1
spellbook of lost soulsScript-defined0.300%1
vampire lord tokenScript-defined100.00%1
scum bagScript-defined0.500%1

Hunting plan and server verification

A safe hunting recommendation for Diblis The Fair must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Diblis The FairTFS 1.6 monstersundead