Equipment & Itemssource backed7 minute read

Skull

Skull is documented as general items across 22 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
General items
Identifiers
22 across 16 XML definitions
Item ID reference
2229, 5016-5017, 8388, 8393, 8398-8399, 8404-8405, 10094, 11832
Defined attributes
1
TFS loot sources
27
Official loot mentions
0
Source profile
TFS 1.6

Skull in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Skull, the second story begins with 22 identifiers beginning with 2229, 16 source definitions, and Weight.

Skull belongs to a broad item family, so its purpose cannot be read safely from the name alone. The registry, scripts, map, and target server rules complete the picture.

Amazon is the clearest configured acquisition lead for Skull in this profile, with a base roll of 80.00% and a maximum stack of 2. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Skull identity and identifiers

Skull appears in the pinned item registry under 22 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Skull source variants
Item ID or rangeArticleVariant attributes
2229aWeight: 21.80 oz (2180 source units)
5016-5017aNo XML attributes on this variant
8388aNo XML attributes on this variant
8393aNo XML attributes on this variant
8398-8399aNo XML attributes on this variant
8404-8405aNo XML attributes on this variant
10094aNo XML attributes on this variant
11832aWeight: 21.80 oz (2180 source units)
12946-12947aNo XML attributes on this variant
12952-12953aNo XML attributes on this variant
13181aNo XML attributes on this variant
13185aNo XML attributes on this variant
13187-13188aNo XML attributes on this variant
21398aNo XML attributes on this variant
31145aNo XML attributes on this variant
40770aNo XML attributes on this variant

Attributes and mechanical meaning

Skull is classified here as general items from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Skull normalized attributes
AttributeSource valueCoverage
Weight21.80 oz (2180 source units)Defined on 2 source entries

Acquisition and recorded loot sources

Skull is referenced by 27 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Skull monster loot references
MonsterBase chanceMaximum countSource units
Amazon80.00%280000/100,000
Mutated Rat20.30%120298/100,000
Animated Ogre Shaman20.00%120000/100,000
Bonebeast20.00%120000/100,000
Diblis The Fair15.00%115000/100,000
Sir Valorcrest15.00%115000/100,000
Necropharus13.00%113000/100,000
Weakened Frazzlemaw12.01%112013/100,000
Arachir The Ancient One10.00%110000/100,000
Guzzlemaw9.72%19719/100,000
Shaper Matriarch9.70%19704/100,000
Ogre Shaman9.70%19700/100,000
Frazzlemaw9.50%19497/100,000
Animated Guzzlemaw8.00%18000/100,000
Pirate Skeleton4.46%14460/100,000
Barbarian Headsplitter3.19%13194/100,000
Dworc Fleshhunter3.03%33027/100,000
Barbarian Skullhunter3.00%13002/100,000
Dreadbeast2.81%12810/100,000
Undead Prospector2.71%12708/100,000
Dworc Voodoomaster1.97%31973/100,000
The Weakened Count1.00%11000/100,000
Vampire1.00%11000/100,000
Dworc Venomsniper0.983%2983/100,000
Quara Mantassin Scout0.979%1979/100,000
Valkyrie0.740%1740/100,000
Ghoul0.320%1320/100,000

Progression, use, and comparison

Evaluate Skull against alternatives in the same general items class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Skull into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Skull behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

skullTFS 1.6General items