Equipment & Itemssource backed7 minute read

Ring of healing

Ring of healing is documented as equipment across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Equipment
Identifiers
2 across 2 XML definitions
Item ID reference
2214, 2216
Defined attributes
14
TFS loot sources
50
Official loot mentions
0
Source profile
TFS 1.6

Ring of healing in the hands of a player

An item name is only the surface. Beneath Ring of healing sit 2 identifiers beginning with 2214, a equipment classification, and 14 declared attribute families: Decay To, Duration, Health Gain, Health Ticks, and Mana Gain.

Ring of healing earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.

Ancient Spawn Of Morgathla is the clearest configured acquisition lead for Ring of healing in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Ring of healing identity and identifiers

Ring of healing appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Ring of healing source variants
Item ID or rangeArticleVariant attributes
2214aWeight: 0.80 oz (80 source units); Slot Type: ring; Transform Equip To: 2216; Stopduration: Yes; Showduration: Yes; Supply: Yes
2216aWeight: 0.80 oz (80 source units); Slot Type: ring; Decay To: No; Transform De Equip To: 2214; Duration: 450; Health Gain: 6; Health Ticks: 6000; Mana Gain: 24; Mana Ticks: 6000; Showduration: Yes; Showattributes: Yes

Attributes and mechanical meaning

Ring of healing is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Decay attributes describe a timed state transition; private servers can change both the destination item and the duration. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Ring of healing normalized attributes
AttributeSource valueCoverage
Decay ToNoDefined on 1 source entries
Duration450Defined on 1 source entries
Health Gain6Defined on 1 source entries
Health Ticks6000Defined on 1 source entries
Mana Gain24Defined on 1 source entries
Mana Ticks6000Defined on 1 source entries
ShowattributesYesDefined on 1 source entries
ShowdurationYesDefined on 2 source entries
Slot TyperingDefined on 2 source entries
StopdurationYesDefined on 1 source entries
SupplyYesDefined on 1 source entries
Transform De Equip To2214Defined on 1 source entries
Transform Equip To2216Defined on 1 source entries
Weight0.80 oz (80 source units)Defined on 2 source entries

Acquisition and recorded loot sources

Ring of healing is referenced by 50 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Ring of healing monster loot references
MonsterBase chanceMaximum countSource units
Ancient Spawn Of Morgathla100.00%1100000/100,000
Esmeralda100.00%1100000/100,000
Lady Tenebris100.00%1100000/100,000
Lloyd100.00%1100000/100,000
The Blazing Time Guardian100.00%1100000/100,000
The Enraged Thorn Knight100.00%1100000/100,000
The Freezing Time Guardian100.00%1100000/100,000
The Sandking100.00%1100000/100,000
The Time Guardian100.00%1100000/100,000
Ragiaz66.67%166667/100,000
Orshabaal27.78%127778/100,000
Latrivan26.98%126977/100,000
Morgaroth22.73%122727/100,000
Ghazbaran20.00%120000/100,000
Sir Valorcrest17.11%117111/100,000
Gravelord Oshuran15.04%115040/100,000
Diblis The Fair14.11%114111/100,000
Apocalypse13.00%113000/100,000
Bazir13.00%113000/100,000
Freegoiz13.00%113000/100,000
Infernatil13.00%113000/100,000
Verminor13.00%113000/100,000
Madareth12.96%112963/100,000
Arachir The Ancient One11.11%111111/100,000
Zevelon Duskbringer11.11%111111/100,000
Animated Moohtant10.53%110526/100,000
The Pale Count10.00%110000/100,000
Minotaur Cult Prophet6.29%16285/100,000
Renegade Quara Constrictor5.15%15149/100,000
Rahemos4.00%14000/100,000
Shadowpelt3.30%13299/100,000
Minotaur Cult Follower3.27%13274/100,000
Kollos3.27%13270/100,000
Choking Fear3.00%13000/100,000
Demon2.66%12658/100,000
Broken Shaper2.60%12597/100,000
Demon Outcast2.45%12448/100,000
Moohtant2.41%12410/100,000
Minotaur Amazon2.38%12376/100,000
Lich1.64%11637/100,000
Shaper Matriarch1.25%11248/100,000
Quara Hydromancer1.23%11233/100,000
Hydra1.22%11215/100,000
Sea Serpent1.10%11100/100,000
Vexclaw1.09%11087/100,000
Werefox1.08%11080/100,000
Death Priest1.00%11000/100,000
Quara Hydromancer Scout0.971%1971/100,000
Werebadger0.956%1956/100,000
Banshee0.750%1750/100,000

Progression, use, and comparison

Evaluate Ring of healing against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Ring of healing into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Ring of healing behavior.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

ring of healingTFS 1.6Equipment