Bestiary & Monsterssource backed9 minute read

Dworc Venomsniper

Dworc Venomsniper is a TFS 1.6 creature profile with 80 health, 35 experience, 2 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
80
Experience
35
Speed
152
Race
blood
Attacks
2
Loot entries
11
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Dworc Venomsniper encounter

A bestiary number becomes meaningful only when it changes a decision. Dworc Venomsniper brings 80 health, 35 base experience, 2 configured attack entries and a largest raw XML bound of 40, and a preferred target distance of 4.

Dworc Venomsniper's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Fire, Death, and Ice, while Holy carries positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Dworc Venomsniper's TFS table at 74.99%, with up to 13 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Dworc Venomsniper statistics and identity

Dworc Venomsniper is defined with 80 maximum health, 35 base experience, and speed 152 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 80 hitpoints and 35, so differences remain visible instead of being silently merged.

Dworc Venomsniper core statistics
StatisticValueInterpretation
Maximum health80Configured health pool
Base experience35Award before external multipliers
Speed152Engine movement-speed input
RacebloodCorpse and effect classification
Race ID216Bestiary or protocol reference when present
Maximum configured attack bound40Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints80Current official profile
Official-library experience35Current official profile

Behavior, targeting, and movement

Dworc Venomsniper is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. It begins trying to flee below 15 health, which can lengthen the final portion of a kill if paths remain open. Negative element modifiers identify increased incoming damage from Fire, Death, Ice in this profile. Positive element modifiers reduce incoming Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Dworc Venomsniper behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableYes
ConvinceableNo
PushableYes
CanpushitemsNo
CanpushcreaturesNo
Targetdistance4
Staticattack90
Runonhealth15
CanwalkonenergyNo
CanwalkonfireNo

Attack cycle and combat pressure

Dworc Venomsniper has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Dworc Venomsniper configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-15Adjacent or script-definedNo extra XML effect attribute
Poisoncondition15% per 2 seconds20-405Shooteffect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Dworc Venomsniper defensive profile
Defense layerValueMeaning
Armor3Base defense profile
Holy15%Resistance
Fire-13%Vulnerability
Death-8%Vulnerability
Ice-13%Vulnerability
EarthImmuneCondition or damage immunity
HolyStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
FireWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
EarthImmuneCurrent official library category

Complete configured loot table

Dworc Venomsniper contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Dworc Venomsniper loot
ItemItem IDBase chanceMaximum count
gold coin214874.99%13
leather armor246710.05%1
throwing knife24107.91%2
torch20505.49%1
poison arrow25454.96%3
poison dagger24111.50%1
skull (item)22290.983%2
tribal mask39670.502%1
seeds77320.193%1
bast skirt39830.099%1
bronze amulet21720.097%1
Dworc Venomsniper current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
leather armorsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Dworc Venomsniper must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Dworc VenomsniperHumanoidblood