At a glance
Quick facts
- Classification
- Equipment
- Identifiers
- 3 across 3 XML definitions
- Item ID reference
- 2050, 2052, 2054
- Defined attributes
- 3
- TFS loot sources
- 28
- Official loot mentions
- 8
- Source profile
- TFS 1.6
Torch in the hands of a player
The useful question about Torch is not merely "what is its ID?" The registry answers with 3 identifiers beginning with 2050, then adds Slot Type, Stopduration, and Weight and a equipment role that still depends on the deployed ruleset.
Torch earns an equipment slot only when its whole trade-off makes sense. A headline statistic matters, but so do weight, restrictions, secondary modifiers, loss risk, and the alternatives displaced by equipping it.
Undead Prospector is the clearest configured acquisition lead for Torch in this profile, with a base roll of 61.07% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.
Torch identity and identifiers
Torch appears in the pinned item registry under 3 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.
| Item ID or range | Article | Variant attributes |
|---|---|---|
| 2050 | a | Slot Type: ammo; Weight: 5.00 oz (500 source units); Stopduration: Yes |
| 2052 | a | Slot Type: ammo; Weight: 4.50 oz (450 source units); Stopduration: Yes |
| 2054 | a | Slot Type: ammo; Weight: 4.00 oz (400 source units); Stopduration: Yes |
Attributes and mechanical meaning
Torch is classified here as equipment from its name and declared XML attributes. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.
| Attribute | Source value | Coverage |
|---|---|---|
| Slot Type | ammo | Defined on 3 source entries |
| Stopduration | Yes | Defined on 3 source entries |
| Weight | 5.00 oz (500 source units) | 4.50 oz (450 source units) | 4.00 oz (400 source units) | Defined on 3 source entries |
Acquisition and recorded loot sources
Torch is referenced by 28 configured TFS monster loot entries and 8 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.
| Monster | Base chance | Maximum count | Source units |
|---|---|---|---|
| Undead Prospector | 61.07% | 1 | 61070/100,000 |
| Barbarian Skullhunter | 60.31% | 1 | 60308/100,000 |
| Barbarian Headsplitter | 59.81% | 1 | 59812/100,000 |
| Teleskor | 36.00% | 1 | 36000/100,000 |
| Rukor Zad | 35.00% | 2 | 35000/100,000 |
| Smuggler | 30.20% | 2 | 30203/100,000 |
| Smuggler Baron Silvertoe | 30.20% | 2 | 30200/100,000 |
| Assassin | 30.00% | 2 | 30000/100,000 |
| Barbaria | 25.00% | 1 | 25000/100,000 |
| Apprentice Sheng | 24.44% | 2 | 24444/100,000 |
| Swamp Troll | 15.00% | 1 | 15000/100,000 |
| The Imperor | 15.00% | 1 | 15000/100,000 |
| Lost Gnome | 12.50% | 1 | 12500/100,000 |
| Skeleton | 10.29% | 1 | 10285/100,000 |
| Pirate Buccaneer | 10.19% | 1 | 10190/100,000 |
| Pirate Marauder | 9.88% | 1 | 9880/100,000 |
| Dworc Fleshhunter | 5.55% | 1 | 5553/100,000 |
| Dworc Voodoomaster | 5.55% | 1 | 5547/100,000 |
| Dworc Venomsniper | 5.49% | 1 | 5486/100,000 |
| Ghoul | 5.17% | 1 | 5171/100,000 |
| Poacher | 5.08% | 1 | 5082/100,000 |
| Minotaur Mage | 5.01% | 1 | 5008/100,000 |
| Demon Skeleton | 4.86% | 1 | 4861/100,000 |
| Worm Priestess | 4.76% | 1 | 4760/100,000 |
| Hunter | 3.30% | 1 | 3300/100,000 |
| Fire Devil | 1.37% | 2 | 1370/100,000 |
| Orc Rider | 1.05% | 1 | 1049/100,000 |
| Amazon | 1.00% | 1 | 1005/100,000 |
| Creature | Evidence | Drop chance |
|---|---|---|
| Assassin | Named by the official creature library | No probability published |
| Barbarian Headsplitter | Named by the official creature library | No probability published |
| Barbarian Skullhunter | Named by the official creature library | No probability published |
| Pirate Buccaneer | Named by the official creature library | No probability published |
| Pirate Marauder | Named by the official creature library | No probability published |
| Skeleton | Named by the official creature library | No probability published |
| Smuggler | Named by the official creature library | No probability published |
| Swamp Troll | Named by the official creature library | No probability published |
Progression, use, and comparison
Evaluate Torch against alternatives in the same equipment class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.
- Confirm the live item identifier before importing Torch into an editor, script, reward, or shop.
- Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
- Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
- Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.
Reference boundary and change control
A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Torch behavior.
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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.
