Bestiary & Monsterssource backed9 minute read

Ekatrix

Ekatrix is a TFS 1.6 creature profile with 500 health, 200 experience, 4 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
500
Experience
200
Speed
204
Race
blood
Attacks
4
Loot entries
11
Bestiary class
Not classified
Reference profile
TFS 1.6

Reading the Ekatrix encounter

Ekatrix tells its story in pressure and reward: 500 health to overcome, 200 base experience to earn, and 4 configured attack entries and a largest raw XML bound of 75 to read before the first pull.

Ekatrix's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Physical and Holy, while Energy and Earth carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Ekatrix's TFS table at 100.00%, with up to 60 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Ekatrix statistics and identity

Ekatrix is defined with 500 maximum health, 200 base experience, and speed 204 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Ekatrix core statistics
StatisticValueInterpretation
Maximum health500Configured health pool
Base experience200Award before external multipliers
Speed204Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound75Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Ekatrix is configured as hostile and can enter combat without player initiation. Its target-distance setting is 4, so positioning and line-of-sight control matter more than they do against a purely adjacent attacker. Negative element modifiers identify increased incoming damage from Physical, Holy in this profile. Positive element modifiers reduce incoming Energy, Earth damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Ekatrix behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableYes
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsNo
CanpushcreaturesNo
Staticattack90
Targetdistance4
CanwalkonenergyYes
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Ekatrix has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Ekatrix configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-20Adjacent or script-definedNo extra XML effect attribute
Fire20% per 2 seconds30-757Shoot Effect: fire; Area Effect: fire
Firefield10% per 2 seconds0-07Shoot Effect: fire
Outfit1% per 2 seconds0-05No extra XML effect attribute

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Ekatrix defensive profile
Defense layerValueMeaning
Physical-5%Vulnerability
Energy100%Resistance
Earth20%Resistance
Holy-5%Vulnerability
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Ekatrix contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Ekatrix loot
ItemItem IDBase chanceMaximum count
gold coin2148100.00%60
witch broom10569100.00%1
cape265459.46%1
broom232443.24%1
coat265137.84%1
wolf tooth chain212935.13%1
cookie268724.32%10
star herb280013.51%1
bag of apple slices135372.70%1
garlic necklace21992.70%1
necrotic rod21852.70%1

Hunting plan and server verification

A safe hunting recommendation for Ekatrix must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

EkatrixTFS 1.6 monstersblood