Bestiary & Monsterssource backed9 minute read

Cyclops Drone

Cyclops Drone is a TFS 1.6 creature profile with 325 health, 200 experience, 2 configured attacks, and 11 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
325
Experience
200
Speed
198
Race
blood
Attacks
2
Loot entries
11
Bestiary class
Giant
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Cyclops Drone encounter

A bestiary number becomes meaningful only when it changes a decision. Cyclops Drone brings 325 health, 200 base experience, 2 configured attack entries and a largest raw XML bound of 105, and no single movement flag that tells the whole encounter story.

Cyclops Drone's elemental profile rewards deliberate spell and weapon choices. The clearest weakness lead is Earth and Death, while Energy, Ice, and Holy carry positive resistance in this source. Pull size, line of sight, neighboring creatures, and simultaneous attack timing still decide whether that theoretical edge survives contact with the spawn.

gold coin has the strongest configured loot roll on Cyclops Drone's TFS table at 82.05%, with up to 30 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Cyclops Drone statistics and identity

Cyclops Drone is defined with 325 maximum health, 200 base experience, and speed 198 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 325 hitpoints and 200, so differences remain visible instead of being silently merged.

Cyclops Drone core statistics
StatisticValueInterpretation
Maximum health325Configured health pool
Base experience200Award before external multipliers
Speed198Engine movement-speed input
RacebloodCorpse and effect classification
Race ID391Bestiary or protocol reference when present
Maximum configured attack bound105Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints325Current official profile
Official-library experience200Current official profile

Behavior, targeting, and movement

Cyclops Drone is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Earth, Death in this profile. Positive element modifiers reduce incoming Energy, Ice, Holy damage before final health loss. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Cyclops Drone behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableYes
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
RunonhealthNo
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Cyclops Drone has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Cyclops Drone configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-105Adjacent or script-definedNo extra XML effect attribute
Physical35% per 2 seconds0-807Shoot Effect: largerock

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Cyclops Drone defensive profile
Defense layerValueMeaning
Armor20Base defense profile
Energy10%Resistance
Ice20%Resistance
Holy1%Resistance
Earth-10%Vulnerability
Death-5%Vulnerability
EnergyStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
IceStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
EarthWeakCurrent official library category; no percentage published

Complete configured loot table

Cyclops Drone contains 11 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Cyclops Drone loot
ItemItem IDBase chanceMaximum count
gold coin214882.05%30
meat266650.30%1
short sword24067.87%1
cyclops toe105746.89%1
plate shield25102.03%1
battle shield25131.58%1
halberd23810.679%1
strong health potion75880.517%1
dark helmet24900.198%1
cyclops trophy73980.124%1
club ring22090.073%1
Cyclops Drone current official named loot
ItemOfficial evidenceProbability
gold coinsNamed lootNo exact chance published
meatNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Cyclops Drone must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Cyclops DroneGiantblood