Equipment & Itemssource backed6 minute read

Necrotic rod

Necrotic rod is documented as weapons across 1 item identifier in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence2 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
1 across 1 XML definitions
Item ID reference
2185
Defined attributes
5
TFS loot sources
22
Official loot mentions
0
Source profile
TFS 1.6

Necrotic rod in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Necrotic rod, the second story begins with item ID 2185, 1 source definition, and Description, Range, Shoot Type, Weapon Type, and Weight.

Necrotic rod carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Death Priest Shargon is the clearest configured acquisition lead for Necrotic rod in this profile, with a base roll of 100.00% and a maximum stack of 1. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Necrotic rod identity and identifiers

Necrotic rod appears in the pinned item registry under 1 concrete identifier value. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Necrotic rod source variants
Item ID or rangeArticleVariant attributes
2185aDescription: It was brought up from hell to deliver death.; Weight: 23.00 oz (2300 source units); Weapon Type: wand; Shoot Type: death; Range: 3

Attributes and mechanical meaning

Necrotic rod is classified here as weapons from its name and declared XML attributes. The XML entry establishes the identifiers and attributes shown here, while interaction behavior can also come from the binary item registry, movement events, actions, and server scripts. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Necrotic rod normalized attributes
AttributeSource valueCoverage
DescriptionIt was brought up from hell to deliver death.Defined on 1 source entry
Range3Defined on 1 source entry
Shoot TypedeathDefined on 1 source entry
Weapon TypewandDefined on 1 source entry
Weight23.00 oz (2300 source units)Defined on 1 source entry

Acquisition and recorded loot sources

Necrotic rod is referenced by 22 configured TFS monster loot entries and 0 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Necrotic rod monster loot references
MonsterBase chanceMaximum countSource units
Death Priest Shargon100.00%1100000/100,000
Animated Ogre Shaman6.67%16667/100,000
Yaga The Crone4.00%14000/100,000
Burning Book3.76%13760/100,000
True Midnight Asura3.64%13643/100,000
Apocalypse3.50%13500/100,000
Bazir3.50%13500/100,000
Freegoiz3.50%13500/100,000
Infernatil3.50%13500/100,000
Verminor3.50%13500/100,000
Blood Hand3.00%13000/100,000
Ekatrix2.70%12703/100,000
Ogre Shaman2.60%12600/100,000
The Flaming Orchid1.96%11961/100,000
Latrivan1.40%11395/100,000
Witch1.08%11085/100,000
Omnivora1.03%11028/100,000
Souleater0.980%1980/100,000
The Imperor0.833%1833/100,000
Diabolic Imp0.781%1781/100,000
Fire Devil0.460%1460/100,000
Midnight Asura0.090%190/100,000

Progression, use, and comparison

Evaluate Necrotic rod against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Necrotic rod into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Necrotic rod behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

necrotic rodTFS 1.6Weapons