Bestiary & Monsterssource backed8 minute read

Emerald Damselfly

Emerald Damselfly is a TFS 1.6 creature profile with 90 health, 35 experience, 2 configured attacks, and 7 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
90
Experience
35
Speed
200
Race
venom
Attacks
2
Loot entries
7
Bestiary class
Vermin
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Emerald Damselfly encounter

A bestiary number becomes meaningful only when it changes a decision. Emerald Damselfly brings 90 health, 35 base experience, 2 configured attack entries and a largest raw XML bound of 12, and no single movement flag that tells the whole encounter story.

Emerald Damselfly's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Emerald Damselfly's TFS table at 90.90%, with up to 18 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Emerald Damselfly statistics and identity

Emerald Damselfly is defined with 90 maximum health, 35 base experience, and speed 200 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 90 hitpoints and 35, so differences remain visible instead of being silently merged.

Emerald Damselfly core statistics
StatisticValueInterpretation
Maximum health90Configured health pool
Base experience35Award before external multipliers
Speed200Engine movement-speed input
RacevenomCorpse and effect classification
Race ID912Bestiary or protocol reference when present
Maximum configured attack bound12Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints90Current official profile
Official-library experience35Current official profile

Behavior, targeting, and movement

Emerald Damselfly is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Emerald Damselfly behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
TargetdistanceYes
Staticattack90
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Emerald Damselfly has 2 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Emerald Damselfly configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-4Adjacent or script-definedNo extra XML effect attribute
Earth15% per 2 seconds0-127Shoot Effect: poison

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Emerald Damselfly defensive profile
Defense layerValueMeaning
Armor6Base defense profile

Complete configured loot table

Emerald Damselfly contains 7 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Emerald Damselfly loot
ItemItem IDBase chanceMaximum count
gold coin214890.90%18
damselfly wing1973811.82%1
damselfly eye197439.99%1
arrow25447.54%5
rope21205.03%1
health potion76183.59%1
mana potion76203.56%1
Emerald Damselfly current official named loot
ItemOfficial evidenceProbability
damselfly eyesNamed lootNo exact chance published
damselfly wingsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Emerald Damselfly must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

Emerald DamselflyVerminvenom