Equipment & Itemssource backed6 minute read

Arrow

Arrow is documented as weapons across 2 item identifiers in pinned TFS 1.6 data, with XML attributes, exact configured drops, and current official creature-library loot mentions traced separately.

Reference profileTFS 1.6 item-data reference
Reviewed
Evidence6 primary references

At a glance

Quick facts

Classification
Weapons
Identifiers
2 across 2 XML definitions
Item ID reference
2544, 24699
Defined attributes
8
TFS loot sources
11
Official loot mentions
10
Source profile
TFS 1.6

Arrow in the hands of a player

Every item carries two stories: what the player sees and what the server executes. For Arrow, the second story begins with 2 identifiers beginning with 2544, 2 source definitions, and Ammo Type, Attack, Max Hit Chance, Shoot Type, and Slot Type.

Arrow carries the promise of a stronger hit, but attack is only the first line of the decision. Handedness, skill type, range, defense, level gates, ammunition, speed rules, and elemental behavior shape how the weapon actually feels.

Hunter is the clearest configured acquisition lead for Arrow in this profile, with a base roll of 82.00% and a maximum stack of 22. That is a lead, not a promise: global loot rates, events, prey-style systems, custom callbacks, and a different deployed data pack can change the result.

Arrow identity and identifiers

Arrow appears in the pinned item registry under 2 concrete identifier values. This page groups definitions that share the exact source name so readers can compare alternate graphics, transformation states, map variants, or legacy identifiers without treating each numeric ID as a different search topic. The identifiers are engine references, not proof that every Open Tibia server exposes every variant to players.

Arrow source variants
Item ID or rangeArticleVariant attributes
2544anWeight: 0.70 oz (70 source units); Slot Type: ammo; Attack: 25; Weapon Type: ammunition; Ammo Type: arrow; Shoot Type: arrow; Max Hit Chance: 91; Supply: Yes
24699anNo XML attributes on this variant

Attributes and mechanical meaning

Arrow is classified here as weapons from its name and declared XML attributes. Its attack value participates in weapon damage calculations when the deployed server preserves this item definition. The slot declaration controls where the item can be equipped and prevents it from occupying unrelated equipment slots. Exact behavior can be supplemented or overridden by the server binary, the OTB item registry, Lua actions, movement events, decay handlers, imbuement systems, or custom upgrade code.

Arrow normalized attributes
AttributeSource valueCoverage
Ammo TypearrowDefined on 1 source entries
Attack25Defined on 1 source entries
Max Hit Chance91Defined on 1 source entries
Shoot TypearrowDefined on 1 source entries
Slot TypeammoDefined on 1 source entries
SupplyYesDefined on 1 source entries
Weapon TypeammunitionDefined on 1 source entries
Weight0.70 oz (70 source units)Defined on 1 source entries

Acquisition and recorded loot sources

Arrow is referenced by 11 configured TFS monster loot entries and 10 current official creature-library mentions. Exact percentages below come only from the TFS 100,000-point loot scale, before any server-wide loot-rate multiplier, stamina rule, prey bonus, event modifier, or owner customization. Official library mentions are kept separate because that source does not publish a probability.

Arrow monster loot references
MonsterBase chanceMaximum countSource units
Hunter82.00%2282000/100,000
Poacher47.15%1847154/100,000
Elf Scout30.71%1230710/100,000
Hero27.00%1327005/100,000
Omruc22.92%2522917/100,000
Arthom The Hunter12.90%712903/100,000
Salamander7.99%37985/100,000
Emerald Damselfly7.54%57541/100,000
Elf7.03%37026/100,000
Elf Arcanist6.13%36127/100,000
Troll Champion5.07%55069/100,000
Arrow current official loot mentions
CreatureEvidenceDrop chance
Elf ScoutNamed by the official creature libraryNo probability published
HeroNamed by the official creature libraryNo probability published
HunterNamed by the official creature libraryNo probability published
Infernoid HoundNamed by the official creature libraryNo probability published
Lizard HenchmanNamed by the official creature libraryNo probability published
Lizard SwordmasterNamed by the official creature libraryNo probability published
Pirate NavigatorNamed by the official creature libraryNo probability published
PoacherNamed by the official creature libraryNo probability published
Rabid WolfNamed by the official creature libraryNo probability published
Ragged Rabid WolfNamed by the official creature libraryNo probability published

Progression, use, and comparison

Evaluate Arrow against alternatives in the same weapons class by comparing only attributes that the active server actually implements. For combat equipment, attack, defense, armor, elemental protection, skill modifiers, vocation restrictions, level requirements, charges, and weight can all change the practical result. For world objects and general items, the decisive behavior is more often an action, movement event, unique ID, or map placement that cannot be inferred from the display name alone.

  • Confirm the live item identifier before importing Arrow into an editor, script, reward, or shop.
  • Compare XML attributes with the deployed OTB registry and any upgrade, tier, imbuement, or rarity layer.
  • Trace acquisition through monster files, NPC scripts, quest scripts, reward containers, and map placements.
  • Test equip, use, decay, trade, loss, and persistence behavior on the target server profile.

Reference boundary and change control

A correction to this entry should cite the exact deployed item definition, commit, server documentation, or reproducible live test. Screenshots can show appearance or a tooltip, but they do not independently prove hidden chance values, script branches, or database state. Keeping those evidence layers separate prevents a historical item ID or one server's custom value from being mislabeled as universal Arrow behavior.

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Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

arrowTFS 1.6Weapons