Bestiary & Monsterssource backed9 minute read

Feroxa

Feroxa is a TFS 1.6 creature profile with 130,000 health, 0 experience, 4 configured attacks, and 23 loot entries. Source definition: Feroxa gloom wolf. This reference traces behavior, elements, immunities, summons, and configured drops.

Reference profileTFS 1.6 monster-data reference
Reviewed
Evidence4 primary references

At a glance

Quick facts

Health
130,000
Experience
0
Speed
400
Race
blood
Attacks
4
Loot entries
23
Bestiary class
Not classified
Reference profile
TFS 1.6
Source definition
Feroxa gloom wolf

Reading the Feroxa encounter

On paper, Feroxa is 130,000 health and 0 experience. In a corridor, those numbers gain teeth through 4 configured attack entries and a largest raw XML bound of 1800, no single movement flag that tells the whole encounter story, and the terrain around the spawn. The source file identifies this variant as Feroxa gloom wolf.

Feroxa's clearest weakness lead is no published elemental weakness. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label. The Feroxa gloom wolf definition is the profile interpreted here.

moonlight crystals has the strongest configured loot roll on Feroxa's TFS table at 85.71%, with up to 3 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier. These reward notes belong specifically to Feroxa gloom wolf.

Feroxa statistics and identity

Feroxa is defined with 130,000 maximum health, 0 base experience, and speed 400 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. Server owners can edit these values without changing the creature name.

Feroxa core statistics
StatisticValueInterpretation
Maximum health130,000Configured health pool
Base experience0Award before external multipliers
Speed400Engine movement-speed input
RacebloodCorpse and effect classification
Race IDNot definedBestiary or protocol reference when present
Maximum configured attack bound1800Largest absolute XML min/max value; not a guaranteed final hit

Behavior, targeting, and movement

Feroxa is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Feroxa behavior flags
FlagConfigured value
AttackableYes
HostileYes
SummonableNo
ConvinceableNo
IllusionableNo
IsbossYes
IgnorespawnblockNo
PushableNo
CanpushitemsYes
CanpushcreaturesYes
Staticattack90
TargetdistanceYes
CanwalkonenergyNo
CanwalkonfireNo
CanwalkonpoisonNo

Attack cycle and combat pressure

Feroxa has 4 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Feroxa configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-1800Adjacent or script-definedNo extra XML effect attribute
Death20% per 2 seconds700-12506Area Effect: mortarea
Manadrain20% per 2 seconds700-12509Area Effect: blueshimmer
Physical20% per 2 seconds700-12506Shoot Effect: arrow; Area Effect: explosionarea

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Feroxa defensive profile
Defense layerValueMeaning
Armor50Base defense profile
ParalyzeImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
DrunkImmuneCondition or damage immunity

Complete configured loot table

Feroxa contains 23 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Feroxa loot
ItemItem IDBase chanceMaximum count
moonlight crystals2473985.71%3
platinum coin215285.71%20
brown crystal splinter1841742.86%5
fur armor2474142.86%1
moonlight rod218642.86%1
small diamond214542.86%5
violet crystal shard1841442.86%5
badger boots2474228.57%1
blue crystal splinter1841828.57%5
great spirit potion847228.57%5
green crystal shard1841528.57%5
gold coin214828.57%200
great mana potion759028.57%5
small sapphire214628.57%5
ultimate health potion847328.57%5
blue crystal shard1841314.29%5
green crystal splinter1841614.29%5
small topaz997014.29%5
stone skin amulet219714.29%1
underworld rod891014.29%1
wand of voodoo892214.29%1
wereboar loincloth2474314.29%1
werewolf amulet2471614.29%1

Hunting plan and server verification

A safe hunting recommendation for Feroxa must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

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Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

FeroxaTFS 1.6 monstersblood