Bestiary & Monsterssource backed9 minute read

Firestarter

Firestarter is a TFS 1.6 creature profile with 180 health, 80 experience, 3 configured attacks, and 10 loot entries. This reference traces behavior, elements, immunities, summons, and configured drops alongside current official library facts.

Reference profileTFS 1.6 data with current official comparison
Reviewed
Evidence7 primary references

At a glance

Quick facts

Health
180
Experience
80
Speed
180
Race
blood
Attacks
3
Loot entries
10
Bestiary class
Humanoid
Reference profile
TFS 1.6
Official profile observed
2026-08-02

Reading the Firestarter encounter

On paper, Firestarter is 180 health and 80 experience. In a corridor, those numbers gain teeth through 3 configured attack entries and a largest raw XML bound of 21, no single movement flag that tells the whole encounter story, and the terrain around the spawn.

Firestarter's clearest weakness lead is Death and Ice. With no additional positive elemental modifier recorded here, the practical hunt still turns on positioning, supply depth, neighboring creatures, and the target server's scripts rather than on one attractive damage label.

gold coin has the strongest configured loot roll on Firestarter's TFS table at 79.00%, with up to 35 per successful entry. Profit, however, is a long conversation between kill speed, supply cost, route density, market demand, and the server's loot multiplier.

Firestarter statistics and identity

Firestarter is defined with 180 maximum health, 80 base experience, and speed 180 in TFS 1.6. The displayed experience is the creature definition's base value before stages, stamina, party sharing, boosts, prey, server rates, or event multipliers. The current official library separately reports 180 hitpoints and 80, so differences remain visible instead of being silently merged.

Firestarter core statistics
StatisticValueInterpretation
Maximum health180Configured health pool
Base experience80Award before external multipliers
Speed180Engine movement-speed input
RacebloodCorpse and effect classification
Race ID737Bestiary or protocol reference when present
Maximum configured attack bound21Largest absolute XML min/max value; not a guaranteed final hit
Official-library hitpoints180Current official profile
Official-library experience80Current official profile

Behavior, targeting, and movement

Firestarter is configured as hostile and can enter combat without player initiation. Its target-distance setting favors adjacent engagement, although configured beams, waves, or ranged attacks can still reach farther. Negative element modifiers identify increased incoming damage from Death, Ice in this profile. Target-change chance, static-attack preference, push permissions, pathfinding, field walking, summons, and scripted abilities collectively determine behavior. The flags below are direct configuration values; they should be read together instead of treating one flag as a complete artificial-intelligence description.

Firestarter behavior flags
FlagConfigured value
SummonableNo
AttackableYes
HostileYes
IllusionableNo
ConvinceableNo
PushableYes
CanpushitemsNo
CanpushcreaturesNo
TargetdistanceYes
Staticattack90
RunonhealthNo

Attack cycle and combat pressure

Firestarter has 3 attack entries in its XML definition. Chance is evaluated within the listed interval by the engine; min and max values are source-level damage inputs and can be changed by scripts, armor rules, resistance, PvP modifiers, conditions, or custom combat callbacks. Range, radius, beam length, spread, target flags, and visual effects reveal the intended shape but do not replace a live positioning test.

Firestarter configured attacks
AttackChance and intervalRaw damage rangeRange or areaEffects
MeleeEvery 2 seconds0-15Adjacent or script-definedNo extra XML effect attribute
Fire15% per 2 seconds0-211Shoot Effect: burstarrow; Area Effect: explosion
Firefield10% per 2 seconds0-01Shoot Effect: fire

Defense, elements, and immunities

The defense profile separates base defense and armor from elemental percentages and explicit immunities. In TFS 1.6, a positive monster element percentage reduces incoming damage of that element, while a negative percentage increases it. Current official strength and weakness labels are shown as categories without inventing a percentage. Custom servers can change those values, bypass them in scripts, or add encounter phases.

Firestarter defensive profile
Defense layerValueMeaning
Armor15Base defense profile
Death-20%Vulnerability
Ice-20%Vulnerability
FireImmuneCondition or damage immunity
InvisibleImmuneCondition or damage immunity
EarthStrongCurrent official library category; no percentage published
HolyStrongCurrent official library category; no percentage published
PhysicalStrongCurrent official library category; no percentage published
DeathWeakCurrent official library category; no percentage published
IceWeakCurrent official library category; no percentage published
FireImmuneCurrent official library category

Complete configured loot table

Firestarter contains 10 flattened loot entries. Base chance is shown against the TFS 100,000-point scale, where 100,000 means 100% before external loot multipliers. Count maximum is the upper stack bound when a successful roll creates a stackable item. Nested container contents are preserved as individual rows in the source data.

Firestarter loot
ItemItem IDBase chanceMaximum count
gold coinScript-defined79.00%35
longswordScript-defined6.00%1
bowScript-defined4.00%1
grapesScript-defined20.00%1
Item 592159210.930%1
elvish bowScript-defined0.100%1
flaming arrowScript-defined30.00%12
elvish talismanScript-defined5.00%1
Item 137571375715.28%1
flintstoneScript-defined0.340%1
Firestarter current official named loot
ItemOfficial evidenceProbability
coalNamed lootNo exact chance published
flaming arrowsNamed lootNo exact chance published
gold coinsNamed lootNo exact chance published
grapesNamed lootNo exact chance published

Hunting plan and server verification

A safe hunting recommendation for Firestarter must combine the available profile with spawn density, neighboring creatures, terrain, access, vocation, skills, equipment, supplies, latency, death penalty, and the target server's rates. No universal level bracket can be authenticated from a creature-library or monster XML record alone. Use the largest configured attack bounds as stress-test inputs, account for simultaneous attacks and summons, then verify the actual spawn. Present a level recommendation only with that profile and evidence attached.

  • Confirm health, experience, attack intervals, and elemental modifiers against the deployed monster file.
  • Inspect the map spawn file for count, radius, placement, and respawn interval; those values are not stored in this monster definition.
  • Test line of sight, diagonal movement, field walking, target switching, fleeing, summons, and push behavior.
  • Record corpse loot over a statistically meaningful sample before evaluating a customized loot rate.
  • Publish the server profile and review date with any route, level range, profit estimate, or supply recommendation.

Apply the guide

Find servers using this profile

Server names, protocol labels, and map labels do not guarantee matching mechanics. Use these filters to find candidates, then verify the listing, owner documentation, and deployed ruleset.

FirestarterHumanoidblood